It would be exceptionally helpful to be able to see at a glance which quests / POIs have been completed. Active quests and POIs are all white, while NPCs with no remaining quests are yellow. I would propose that markers should be a more distinguis...
It would be great for us spelunkers and for realm diversity if a subterranean sub-biome could be added to the pro-gen realms. Concept: For each biome (desert, forest, swamp) have variants that are primarily or entirely subterranean, going with the...
In Gloriana's Tears area, on one of the seal puzzles I'm unable to see switches. the lights flicker down or up when I interact with them, so I may be able to solve it, but I have the interact option and see no visible switches.
Please add a Hearth blueprint to build mode for tier 1 and 2. Basically, a stone and brick hearth. It would essentially be an open fireplace with no fire in it, designed for the tier 1 and 2 cooking stations to be placed inside. Because nobody bui...
Spontaneously couldn't use righ click. Right click to block with knife works, but not with climbing picks. Couldn't climb with normal jump either. Tried to remap the button .. didn't work. Had to travel to respit for it to work again equally 'spon...
Please add the ability to lock items in inventory, so they dont go to chests, when using options to transfer all, or transfer similar. There are some Items I always want to keep in my inventory.
When you have more than one Estate Card, you can look at which one is which while they are in your inventory. I had one for my respite to give to a friend and one for my fishing realm. When you try to place them into a portal, there is no way to t...
Fibres Re-Revisited - Community Theorycraft Project
Fibres Re-Revisited Greetings Devpeoples, This post is part of the Community Theorycraft Project. Something where multiple members of the community gather together, and discuss existing and potential new additions to the different elements of this...
I'd like to suggest that when we mouseover resources like trees, grasses, rocks, stones, ore, etc. we get the name of the resource pop up without having to break/collect it.