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General UI tweaks

Hi team, First of all - I'd like to thank you a lot for your hard work since the launch of the game. It is a breath of fresh air to see developers listen to feedback from the community and do their utmost best to address concerns. One thing I've n...
6 days ago in Feedback 1 Open

metal tiers

please reuse metals like copper and tin, but add higher quality versions of said metals. they should have the same properties as their base form, but at a higher value. would be easier than coming up with newer metal types each time a tier is added.
6 days ago in Feedback 0 Open

Controller D-Pad Sensitivity Causing Combat Issues

I dont know if this is just a me issue... I use a controller on PC and find that the d-pad selection can lead to difficulty during encounters. For example, I may try to change my weapon by tapping Left D-pad, but I end up in Build mode because it ...
6 days ago in Feedback 0 Open

Minor Card Fae Winds

I spend a lot of time carrying the umbrella. I would like to see a minor card - Fae Winds where a random wind will pull up of the umbrella. This is what I would expect in a storm or a windy place. This would let us make a realm be a windy place.
11 days ago in Feedback 0 Open

Difficulty levels need attention

As it stands, an Ascended Antiquarian realm has a rating of 100, and an Ascended Astrolabe realm also has 100. A player with a gear score of, say, 100 to 120, who would like to see more of a challenge, can increase their overall difficulty from Ba...
12 days ago in Feedback 0 Open

Compare new clothing/tools

It would be nice if we could have a window pop up to compare new items to existing items. For example, if you're crafting a new umbrella, I'd like to see the stats and mats of the old umbrella side by side with the new. Same for the backpack/i...
26 days ago in Feedback 0 Open

Add temporary map marker for deployed Pepys Box

For those of us who may deploy a Pepys Box out in the field, but completely forget to dismantle before moving on, having a temporary map marker would be a life saver.
about 1 month ago in Feedback 0 Open

The escape key should first close the currently focused work bench recipe popup

This: I want to exit the currently selected recipe but stay on the bench, press escape, and am left outside the work bench. It seems more intuitive to first close the recipe popup, and on second press close the work bench altogether
about 2 months ago in Feedback 0 Open

Weird weapon imbalance.

I noticed that for some reason bows and sling bows have a higher base damage than any of the guns. Which considering the material costs involved seem weird as hell. I mean, sling bows have the highest base damage, and you can make ammo for them fr...
about 2 months ago in Feedback 4 Open

Items tier visibility QoL

The items icon in the top right/bottom left corner should have the Tier number so it would be much easier to manage your storage/inventory.
about 1 month ago in Feedback 1 Open