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"Take all" Short key

I'd like to have a short key for the "Take all" option in chests. It's standard in most survivals and RPG's.
10 months ago in Feedback 0 Open

Procedural generation done right

Greetings!I wish to correct my post from yesterday where i was lamenting the loss of procedural generation.I realized that infact the proc gen was still there but it was still incredibly stunted.I am a big fan of No mans sky and have seen what wor...
about 2 months ago in Feedback 0 Open

Restore blueprint rewards for exploration

Something that the game Once Human has which encouraged exploration, even though the locations were basically cut and paste, was that each of the bigger locations had a specific gear blueprint you could obtain. There was something similar in early...
about 2 months ago in Feedback 0 Open

Gardening Workstation

Have a "gardening" / "agriculture" workstation. Up to 4 seeds can be simultaneously grown. Worker takes seeds from storage, starting with seeds with the lowest amount, and continuously grows, waters, and harvests the crop, adjusted for cards and r...
about 2 months ago in Feedback 0 Open

New tile additions

Creating single-tile-wide corridors with peaked roofs gets unnecessarily complicated by the lack of 3-way and 4-way roof tiles. Corners are good, but they don't work for intersections, and the standard-size roof tiles also don't work out. A soluti...
3 months ago in Feedback 3 Open

Boss Rush and Ascended realm progression

Related posts: https://playnightingale.ideas.aha.io/ideas/RRFEEDBACK-I-1311 https://playnightingale.ideas.aha.io/ideas/RRFEEDBACK-I-1283 Because of the addition of Boss Rush, Ascended realms serve no purpose except as sources for T4 essence; the T...
3 months ago in Feedback 0 Open

Lumen makes the game too dark/muddy in indoors areas

Lumen set to Quality or Ultra makes indoor areas extremely dark, with long adaptation times fand extreme contrasts that make it fairly unpleasant to play in a lot of areas (like vaults or bastilles with closed rooftops). See attached screenshot of...
10 months ago in Feedback 1 Open

map marker - notes and completion

Two things I would love to see for the map: - Completed events or encounters should be greyed out or marked green or so, so I don't have to check over and over which ones are left to do. Icons I can add to the map should get a description, so I ca...
10 months ago in Feedback 0 Open

Share quests and/or quest progress with people in party

Something that was brought up after a session was the fact that, with the new update, you can't really progress together. It's very "Single Player with Multiplayer Slapped On." The example is the corrupted carnute and the corrupted mushroom in Syl...
10 months ago in Feedback 0 Open

Building Piece Swaps

I think a function that allows pieces to be swapped when building without having to tear down the original would be really great. Like, I currently have a house of Crude Stone, and I'm upgrading to Tudor. It would be nice if I could just put down,...
10 months ago in Feedback 0 Open