More companions and enhance their Interactions for a better overal basebuilding experience
It would add to the gameplay experience to have multiple NPCs at your base performing various tasks and (maybe) interacting with furniture? This would add life and purpose to building, making your creations feel less lonely and more meaningful. Ha...
The entire point of a spiral staircase is to tower vertically with as little horizontal footprint as necessary. This is undermined by the current spiral staircase, which cannot stack vertically.
Greetings Devpeoples, This post is to request that you find some way, some method, to have Tim Curry do the voice acting for Victor Frankenstein. That is all. Kind Regards, Kahz
I LOVE the new grappling hook functionality with the climbing picks, but I wish there was some kind of visual indicator for when you're pointed at a valid target. I haven't quite figured out the range and angles that are guaranteed to work with it...
Can we get a "equivalent" option when transferring items from inventory to companion inventory. Would be a nice QOL and help speed up transfers while adventuring!
This is just an idea. But a buildable wall sign that takes the place of a sconce that costs like one build point but can be renamed like a storage chest to help you remember what is in a room of your house or what that crafting bench is used for. ...
One recurring issue I run into with building is that some things (most often stairs) that create gaps where there is no good way to connect their edges to railings or walls in a natural way. Some half-length and quarter-length walls and railings w...
Hey folks, first I want to say thank you to the whole team for an amazing game!
I was hoping you could increase the threat generated by AI companions so that enemies attention is divided between the player and their AI Companion. You could also c...