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Remove player damage from structures and give players the ability to set permissions for visitors.

Players shouldn't have to worry about accidentally destroying their homes with an errant weapon swing. Or worry about visitors destroying their hard work. I would love to be able to visit others and have people come by for a look without worry ove...
about 1 month ago in Feedback 0 Open

Please add more social functions to the game

Adding some expanded features to the Social aspect of the game could really make this game shine with plenty of folks. Friends lists, block lists, guilds/companies/unions, trading, access permissions, chat, etc - features such as these would eleva...
2 months ago in Feedback 2 Open

Snapping on/off and placements everywhere

Please let us choose snapping on or off when placing things AND add snap points for chest on various shelves. Let us place light on most if not all walls, pillars and under upper floors tiles. Upper floor tiles should also snap to foundations tiles.
about 2 months ago in Feedback 0 Open

Minor Card Display on Portals

In the UI for reactivating a dormant portal, it shows us the Major Realm card active and its effects on the right side (eg, "Ascended Gloom Swamp", etc.). However, it does not show us which Minor Cards, if any, may be active in the realm. It feels...
about 1 month ago in Feedback 1 Open

Please allow spiral staircases to stack.

The entire point of a spiral staircase is to tower vertically with as little horizontal footprint as necessary. This is undermined by the current spiral staircase, which cannot stack vertically.
2 months ago in Feedback 0 Open

Désafectation inexpliquée des améliorations des stations - Unexplained decommissioning of station ameliorations

Au bout d'un certain temps désafectation inexpliquées des améliorations de toutes les stations raffinées (établi, fonderie, etc...) nécessitant la réafectation à chaque fois des améliorations. After a few time, unexplained decommissioning of the i...
6 days ago in Bugs 0 Open

Materials with different stats merge

I decided to create a mystic blunderbuss made from pursuit ingots so crafted a marksman barrel from a pursuit barrel with 6% ranged damage and a pursuit ornament with 6% ranged damage giving the marksman barrel 12%. I got a spare one and when I we...
6 days ago in Bugs 0 Open

black powder & ammo

If I make class 2 black powder with class 1 coal and class 1 sulfur, I then have class 1 black powder in my inventory and not class 2. If I load my rifle with class 2 ammunition, I get the same ranged damage as if I used class 3 ammunition. The tw...
6 days ago in Bugs 0 Open

Use Pet Beds system to have multiple Recruits and to position them at work sites

A pet bed spawns a pet. Maybe it could instead spawn a Recruit, and you can talk to the Recruit to "Work Here". A basic requirement might be a Recruit Bed will not spawn a Recruit unless it is Sheltered, so if you build a small house for a Recruit...
6 days ago in Feedback 0 Open

This community portal needs a "report" option

Because of topics like https://playnightingale.ideas.aha.io/ideas/RRBUG-I-1314
6 days ago in Feedback 1 Open