We need stronger defensive structures for base defense in the higher tier realms. In an ascended realm, even on balanced difficulty, a Bound Knight can one shot a log barricade or a stone wall. We need to be able to build stuff that will give us b...
It seems the crafting equipment/upgrade is too convoluted. My suggestion that might be better if you are intent on just having just two augments per equipment; why not just put augments already attached to the equipment as an upgrade path? The aug...
Just wanted to say major props on the progression tree. Really well done.
Easy to see the flow and to set goals to work towards unlocking items.
Nailed it.
Remove player damage from structures and give players the ability to set permissions for visitors.
Players shouldn't have to worry about accidentally destroying their homes with an errant weapon swing. Or worry about visitors destroying their hard work. I would love to be able to visit others and have people come by for a look without worry ove...
I realize it is impossible to make everyone happy, but I miss the original tutorial quite a bit and the role Puck played in it. I played Nightingale when it was first released and then took a lengthy break for a year. I started playing again recen...
Hi I received a Stem voucher for my birthday and really want to buy this game. However I have poor eyesight and having watched gameplay on a number of YT vids the font seems pretty small, and i know I would struggle even on a my super large monito...
It would be cool if we had a series of new Realm cards. Some things apply to them across the board, just like other realm cards that already exist. This refers to the biome type and difficulty level. As I know that certain types of game play do no...