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Progression window should contain all producible items.

Hello, I find the new progression window very useful. Not only for activate recipe X, but for an easy overview too. But as an overview this window does not contain all items. E.g. the clothes from the watch trader. (But it contains special quest i...
8 days ago in Feedback 0 Open

Lodestar should not be a prerequisite for mundane furnishings

Furnishings chairs and container trunks are merely furnishings and should not be dependent on unlocking the Lodestar. Also, in Sylvan's Cradle, players who just want furnishings unlock the Lodestar, wasting T2 Essence when quests will unlock it la...
8 days ago in Feedback 0 Open

Recruit combat settings let it take the initiative too much

They can detect and charge after enemies one floor down. I don't even know where they went unless I open my map. If they went downstairs I sometimes don't even know how and have to find the route myself. I could set them to no-combat but when enem...
8 days ago in Feedback 0 Open

Glass windows for all build styles as an upgrade.

There is something that I feel like this game needs for those who wanna build high quality homes/whatevers, Combining build styles like Desert and Tudor would work surprisingly well if the windows of the desert set were made of glass instead of ne...
8 days ago in Feedback 0 Open

Augments should be permanent

Augments should be like gems that you permanently add to your station, no limits. It's just a hassle to move them around/deconstruct and it doesn't really add any difficulty whatsoever.
8 days ago in Feedback 0 Open

Improve augment selection screen

Finding augments is a nightmare. Consider making augment type lists clickable so it displays only those augments. And/or maybe sorting them first by type (Cooking...) and then tier (Simple, Excellent...).
8 days ago in Feedback 1 Open

Put all items in the progression menu

I love the new progression tab because of the easy overview it gives me. For instance the ability to look at clothing or tools, compare base stats and so on. One of my favourite new features. I was confused and disappointed to see that the T4 stuf...
8 days ago in Feedback 0 Open

Etched Ingot

Displayed effect of basic ingot and etched ingot is the same. I.e. ingot(gold) provides 10% magick power, etched ingot (gold) displays the same magic power bonus. It looks like something was missed in the programming. No sober player will use 2x m...
8 days ago in Feedback 1 Open

Make items stackable (it would solve storage issues INSTANDLY)

Pretty much title. Dont let wires for example block 4 storage slots. Just call it wire and make the tiers/ingredient as subordination selectable. It will solve storage issues and automatically reduce the amount of chests you need to sort your thin...
8 days ago in Feedback 0 Open

"Hunger Mitigation" wording

Early on in-game, the wording of "Hunger Mitigation" on food items made me and couple of friends think that it was referring to slowing down the rate of hunger meter drain. But we realized after some time it was instead referring to "the amount of...
8 days ago in Feedback 0 Open