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Gear Quick Swap

I would love to see a dresser or mannequins in the game that would allow you to store clothing in groups and swap to them in a one click
4 months ago in Feedback 0 Open

Improved Storage Management with Proximity Chest Viewing

I’d like to request a new UI feature that allows us to view all nearby chests at once. I’m willing to craft an item for this functionality if needed. Going through each chest one by one when I want to build a new base or give an item to a frien...
4 months ago in Feedback 1 Open

Climbing picks should latch onto less steep slopes

I would like to see climbing picks latch onto slopes that are less than almost vertical. Essentially as soon as a slope is too steep to walk, the climbing picks should be able to latch on. Maybe even always latch on, even if you would otherwise no...
4 months ago in Feedback 1 Open

Compare new clothing/tools

It would be nice if we could have a window pop up to compare new items to existing items. For example, if you're crafting a new umbrella, I'd like to see the stats and mats of the old umbrella side by side with the new. Same for the backpack/i...
3 months ago in Feedback 0 Open

Summon Companion Option on Offhand Wheel

Could we get a "Summon Companion" option on our Offhand Wheel or maybe even in the Inventory Menu? It's almost as if I'm playing a game of Professional Tag when trying to transfer a large amount of farmed materials that are weighing me down.
3 months ago in Feedback 0 Open

Sort & Filter recipes by Tier

Allow us to sort or filter recipes by Tier. For example I would like to only see T3 Food. Or maybe just T3 augments, etc.
4 months ago in Feedback 1 Open

Performance is rough

I have a 4070 and a 5800x, yet this game cannot run at smooth framerate. Its not even that its low, it just feels like there is a constant stutter
4 months ago in Feedback 0 Open

Overtuned Public Vaults (From Watch)

For two days, I've struggled to get any of the public vaults done. Currently, they appear to require three tier 3++ geared players to be completed. Which, makes sense on paper, but the practice is another matter entirely. Right now, when a new pla...
4 months ago in Feedback 1 Open

Tier-based ore generation makes exploration duller, biomes feel less diverse

Figuring out what realms had what resource and where was a big part of exploration and what made the various biomes and their peculiarities compelling. The previous ore generation may have been a little too fiddly with the Realm Level variance, bu...
4 months ago in Feedback 2 Open

Augements selection improvment??

I like the new augments selection system, but I feel that it still lacks some QOL features to help. If you want to craft a bow with crit, and ranged damage, then if you don`t know which augments give that, you need to read possibly all the descrip...
20 days ago in Feedback 0 Open