Skip to Main Content
Nightingale Community Portal
ADD A NEW POST

Feedback

Showing 1011

The Watch drop-down shop arrows

Please change the UI in "The Watch" shops. The drop-down arrows cover the essence price and it's hard figure out the exact price.
about 1 month ago in Feedback 0 Open

Improve augment selection screen

Finding augments is a nightmare. Consider making augment type lists clickable so it displays only those augments. And/or maybe sorting them first by type (Cooking...) and then tier (Simple, Excellent...).
about 2 months ago in Feedback 1 Open

Out of 12 gem types i've found, only ONE is useful to ranged...

Itemization still needs work.... I have come across, so far, a dozen or more things that qualify as a "gem." The Mystic Bolt-Action rifle, for one example, takes a gem as part of its components. But only one gem - Amber - has anything remotely res...
about 2 months ago in Feedback 1 Open

Remote Chest Access Point/Search Box

Item storage needs a better solution than chest spam. I like having chests around for the visuals of it, but going chest to chest to find specific things or to deposit all the things you just got can be tedious. I propose a mid-late game solution ...
about 2 months ago in Feedback 1 Open

Add more keybinding and hotkey options for UI.

I think it would improve QoL if there were a hotkey to just "take all" from a chest and having right-click go back or close interactions with crafting stations and etc. and binding Track Recipe to something like SHIFT + Left click.
about 2 months ago in Feedback 0 Open

Tutorial tips button

Add a button to view the tips that pop up on screen when exploring. This will take the player straight to the tip rather than scrolling through the tips struggling to understand what is what.
about 2 months ago in Feedback 0 Open

Enemy animations and attacks make combat frustrating

The combat by itself is fine and we have a lot of different tools and weapons on how to approach it, but in practice there are some things that make it frustrating to do so and result in an unsatisfying combat experience. Specifically, the enemy m...
about 2 months ago in Feedback 1 Open

Item compare and Augment selection.

I don't know if this was mentioned yet, but comparing something you are going to craft with an item you already have equipped would be amazing. Also, with so many augments that do the same thing, there should be a way to select what augments you w...
about 2 months ago in Feedback 0 Open

Some spell ideas

I just had a few simple spell ideas that might make interacting with magic more interesting and add some more utility: A water Travel Spell - Maybe some kind of spell to allow us to have underwater breath and swim speed, alternately a spells that ...
about 1 month ago in Feedback 0 Open

Consumables choose by Q

Hi, if you are cooking consumables uc the outcome, but I do not see if I choose the food when I´ve create a few from same type but diff stats. Can u please check if it is possible to see this when hoover over? THX a lot
about 1 month ago in Feedback 0 Open