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Please allow equipped weapon to show on character in 3rd person when sheathed.

Please allow our equipped weapon to show on our character in 3rd person view when sheathed.
2 months ago in Feedback 0 Open

Add New World style Town Board missions

One of the ways New World keeps players continuously busy/engaged. to have something to do with their spare materials, and to have a reason to keep using all their skills, is the Town Board missions. Although New World also has kill missions, typi...
about 1 month ago in Feedback 0 Open

Us autistic people are getting MURDERED by your high-pitched ringing sounds.

Is there any chance we could get an option to turn down or change the pitch on the various high-pitched ringing sounds in the game? I've heard from the fifth ND person (sensory issues ahoy!) that I've been playing with that they've routinely had t...
about 1 month ago in Feedback 1 Open

Chandelliers that hang lower

Currently chandelliers hang so close to the ceiling that they don't provide much light down below, and don't get much visibility for appreciating their designs. Please make it possible to change the height of chandelliers similar to how it can be ...
about 2 months ago in Feedback 2 Open

Building Restrictions can be Frustrating - Less would allow greater Creative Freedom

It's frustrating when the game won't allow me to place pillars in places I see no reason why that would not work. The first 3 screenshots perfectly encapsulate this. 4th screenshot shows a good example of something I wish the build system allowed ...
about 2 months ago in Feedback 0 Open

Some spell ideas

I just had a few simple spell ideas that might make interacting with magic more interesting and add some more utility: A water Travel Spell - Maybe some kind of spell to allow us to have underwater breath and swim speed, alternately a spells that ...
about 1 month ago in Feedback 0 Open

Consumables choose by Q

Hi, if you are cooking consumables uc the outcome, but I do not see if I choose the food when I´ve create a few from same type but diff stats. Can u please check if it is possible to see this when hoover over? THX a lot
about 1 month ago in Feedback 0 Open

Magick Ammunition underpowered

Magick ammo damage/time is too low. Even with a full magic build the damage is insignificant largely. Magick ammo seems to be primarily useful only for overcoming resistances regardless of whether the player uses a full magick or full range build,...
about 2 months ago in Feedback 2 Open

Separate physical properties from mystical properties in gear

(1) Currently, gear comes with "fixed" stats -- a specific design has various components and comes with a basic amount of stats according to its supposed tech tier. Tying gear type and appearance to stats was common in early MMOs and generally a h...
19 days ago in Feedback 0 Open

Cairn should stop spawns

I known cairns are supposed to stop things from spawning nearby, but it seems to only affect bound. I keep getting pigs running in and busting up my base. Being able to build anywhere should mean being able to build anywhere and creatures being re...
about 1 month ago in Feedback 0 Open