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Indestructable Trees

There are some trees near our building area that are indestructible but still use durabilty
15 days ago in Bugs 0 Open

duplication of bug hides

i refined some chitin (tier 2 i think) into hide and about 1/2 way through i had the game crash, when i reloaded the game the task for the hides was done but instead of having about 75 it gave me 256, and showed x-257 in the status display of the ...
15 days ago in Bugs 1 Open

Crafting amount could use a slider input

Clicking on left or right arrows to pick how many items to craft is slow. Adding a slider can help some players and may be easier and faster in some cases.
20 days ago in Feedback 0 Open

The Riddles of Taliesin

Taliesin's puzzles cannot be completed. Looping bastilles does not complete quests.
20 days ago in Bugs 1 Open

Movement Bug w/ Tudor Tileset

We built a base out of the Tudor tileset at the start and as of this morning I'm having terrible movement glitching through a specific room. My camera will judder and my avatar will move in a random direction, even after I stop pressing WASD. This...
6 days ago in Bugs 0 Open

Estate Cairn description update

Estate Cairn no longer says that it reduces/stops creature spawns in a radius (progression or build screen), and doesn't explain what "respite" means. The codex entry only says that it's a "safe area," not that it influences spawns or in what radi...
6 days ago in Feedback 0 Open

Chandelliers that hang lower

Currently chandelliers hang so close to the ceiling that they don't provide much light down below, and don't get much visibility for appreciating their designs. Please make it possible to change the height of chandelliers similar to how it can be ...
6 days ago in Feedback 1 Open

Material progression (cobalt)

Material progression skips usefulness, as demonstrated by cobalt vs silver. Both ores can be mined at the same tool level, but cobalt is more of a pre-silver material since "Environmental Resistance" is not a very valuable attribute, especially on...
6 days ago in Feedback 0 Open

Clothing progression attributes vs recipes

Attributes of each new level of clothing do not make them significantly different. It's often just a difference of 10 health and a slight boost to some other attributes, and in several/many cases actually a downgrade because of the material option...
6 days ago in Feedback 0 Open

Mouse Wheel Changes Tools - No Option to Opt Out in Keybinds

The Mouse Wheel rotating between tools is terrible for me. There appears to be no way to opt out of this. I am 62, with arthritic hands, and I find myself inadvertently tapping / rolling the mouse wheel in the middle of most fights, then struggle ...
6 days ago in Feedback 0 Open