First of all it was very nice to see that more POIs has been added in 0.5. Especially with new puzzles (font of secrecy, font of authority). But I havent seen them in the random realms. Will there be POIs with that type of play in the future? I ha...
I have thought about how to start this letter to the whole Inflexion team. I think I'll start with the most important thing: I'd like to say a big thank you to all of you. For your wonderful work and the great game you are creating. I've been play...
This might seem like a bit of nitpick but the new way of entering a realm by spawning on top of a loadstone is rather lame and feels quite game-y. I appreciate to have that additional loadstone in every realm but I don't think it should have repla...
I noticed that there was always a pop up about how many you want to Extract or drop. But I accidentally dragged and dropped a tool into extraction and it didn't even prompt me with an "This is a tool are you sure you want to do this" I feel It mig...
Hello :) As i was watching progress of Nightingale from early acces i notice Companions don't use house too much. It feel sometimes weird how they just walking around. But because there is a option ''Work here'' why they must going around and watc...
I'm only a couple hours in, but I am loving the new update so far. The new progression tree is really great and really clarifies what my next steps should be, the changing of the tutorial reads really well so far. I'm just about to enter my first ...
Anyone can change the difficulty? It should only be allowed to be changed by host or authorized players
When playing on a friend's realm i was seemingly able to change the difficulty with her knowing. I think you intended this to be only changed by the host, or authorized players or a vote system perhaps.
Love the new progression system for items and gear. However it would be nice to untie it from the story level progression. There are those who delve deep into the exploration of the game and adding some way of getting higher level gear without hav...
Currently, the Shack tileset is listed among the more expensive and highly elaborate tilesets in T3. It honestly belongs in T2 as it uses lower quality materials (such as unrefined Fibre). It fits better in T2 not just materially but also thematic...
Consider removing completed quest icons so players are not thinking they missed something when they actually completed the task. Specifically, the starting quests to find the knife, mining pick, and immolation enchantment