Please add extra inventory slots as a stat to backpacks, giving more slots for higher tiers. The weight capacity is restricting enough as it is, I can't in any way understand why adding another in the form of a 75 slot limit was seen as a good ide...
Why does it seem that game designers come up with a game mecanic that's ok, then force it's use on an exteneded basis to move foward. The flying umbrella is nice. Anyone of my age remembers it from Mary Popins. I had a bad moment when I saw the th...
It makes no sense to me why a scarf would take the place of a coat. A scarf is a small clothing item, more similar to a hat than a coat. I'd recommend switching the Tier 2 scarves from replacing a coat to replacing a hat. And it would be lovely if...
Companions are not useful in combat - add Taunt, DPS and whistles
I'm ~25hrs in and just finished Welkin's Reach so I've fought 2(?) realm bosses now and numerous spawns of Bound. I find it frustrating that my follower is pretty much useless in combat. Despite there being two of us to choose from, enemies will a...
Crafting is too time consuming, having to craft more charms and enchantments for all new equipment sucks and takes too much time. I think once you unlock the item in the Progress screen it should be readily available to assign to equipment without...
When moving items to storage, the inventory shows Capacity but it would be great if it shows your current and max weight too. Also, it is the opposite when you look in your backpack. You see weight but not capacity.
Things in the game that are attribute stackable please add a badge or indicator. For example, if I have two infusions, or charms that are applied to different items on me, allow us to know that the infusion, or item is stat stackable.
I really have no idea why this story passed. It feels more like a Star Trek story where ships get caught in some anomaly from an advanced civilization. The fey motivations -- from building something to how they react to their accident -- feel too ...