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With so many resources available why not make gear degrade over time or even break

We have hundreds of resources available. What if over time after repairing gear and tools they lost durability. The only way to restore the durability would be to use some of the resources the object was made with by reworking/patching the item. T...
29 days ago in Feedback 0 Open

Fae Wilds realm card and higher difficulties should increase rare drops from animals.

I think it would be great to see this either of these things provide just a slight buff to get Fabled resources harvested from animals and it would incentivize players to take up a challenge.
29 days ago in Feedback 0 Open

Mirror Option for Building Parts

As you can see on the attached screenshot, the corner stairs point to the left, it would be nice to have a mirror option so we can build the same stairs but pointing to the right.
about 2 months ago in Feedback 0 Open

Progression window should contain all producible items.

Hello, I find the new progression window very useful. Not only for activate recipe X, but for an easy overview too. But as an overview this window does not contain all items. E.g. the clothes from the watch trader. (But it contains special quest i...
about 2 months ago in Feedback 0 Open

Lodestar should not be a prerequisite for mundane furnishings

Furnishings chairs and container trunks are merely furnishings and should not be dependent on unlocking the Lodestar. Also, in Sylvan's Cradle, players who just want furnishings unlock the Lodestar, wasting T2 Essence when quests will unlock it la...
about 2 months ago in Feedback 0 Open

Recruit combat settings let it take the initiative too much

They can detect and charge after enemies one floor down. I don't even know where they went unless I open my map. If they went downstairs I sometimes don't even know how and have to find the route myself. I could set them to no-combat but when enem...
about 2 months ago in Feedback 0 Open

Augments should be permanent

Augments should be like gems that you permanently add to your station, no limits. It's just a hassle to move them around/deconstruct and it doesn't really add any difficulty whatsoever.
about 2 months ago in Feedback 0 Open

Etched Ingot

Displayed effect of basic ingot and etched ingot is the same. I.e. ingot(gold) provides 10% magick power, etched ingot (gold) displays the same magic power bonus. It looks like something was missed in the programming. No sober player will use 2x m...
about 2 months ago in Feedback 2 Open

Make items stackable (it would solve storage issues INSTANDLY)

Pretty much title. Dont let wires for example block 4 storage slots. Just call it wire and make the tiers/ingredient as subordination selectable. It will solve storage issues and automatically reduce the amount of chests you need to sort your thin...
about 2 months ago in Feedback 0 Open

"Hunger Mitigation" wording

Early on in-game, the wording of "Hunger Mitigation" on food items made me and couple of friends think that it was referring to slowing down the rate of hunger meter drain. But we realized after some time it was instead referring to "the amount of...
about 2 months ago in Feedback 0 Open