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Tab should exit menus like most other similar games

If a key opens a menu, that menu should close with the same key. This is a typical set up for games. Obviously the player base will have a lot of play between games and the transition is frustrating. Moving to Esc constantly wastes time and breaks...
14 days ago in Feedback 0 Open

Changing "Interact" keybinding breaks it.

I swapped E and F keybindings and both break as a result. "Hold F" for more options no longer works. Can't name containers.E To pick up all items no longer works. E doesn't work for umbrella either.
14 days ago in Bugs 0 Open

Jeweller (Gem) Augment Category Request - Community Theorycraft Project

Greetings Devpeoples, This post is to supply a new Jeweller augment category that interacts with Gems in the similar fashion other refinement categories do for various resources. Gems stand out as one of the few material types that have absolutely...
14 days ago in Feedback 0 Open

Magical Offhand

(Edit because mobile was confusing) I'd be interested in seeing more interesting offhand options, like wands or elemental grenades. An offhand wand could simply use the 'use left hand item' button as a spellcasting option, three spells like most g...
14 days ago in Feedback 1 Open

Hunting in water

I killed a deer in the water and I could not skin it im mad.
14 days ago in Feedback 0 Open

Please stop automatically adding Consumables

Please stop when we pickup consumables it automatically adds it to our consumables wheel. I want to be able to put what I want in that wheel I found all my seeds in there. Stuff I don't want there ends up there.
14 days ago in Feedback 0 Open

Animals spawn inside my house and break it.

So, I have a rather large house I built recently, it is was expensive to make and took alot of time, it keeps getting destroyed by NPC's who decide to venture right next to my house and cut down a tree that falls on my home, also animals spawn ins...
14 days ago in Bugs 0 Open

Streamlined augment description

I really like the new augmentation system, but I feel there is something to be desired for how the descriptions for each augmentation are written. Right now, what a station can do is written long-form and some of it is written it a not-entirely in...
15 days ago in Feedback 1 Open

Salvation Spell not craftable - "rock marble" component not craftable

As subject - the Salvation spell cannot be crafted as it requires the "rock marble" component (primitive ammo for the slingbow) which is not craftable in the current version of the game.
15 days ago in Bugs 1 Open

Destroy Sheilaks Yoke Frozen

On Quest to Destroy Sheilaks Yoke, it froze, the last column won't solidify, and the giant beetle (Sheilaks Yoke?) doesn't move and is immune to all damage types.
15 days ago in Bugs 0 Open