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Welkin's Reach affected damage area should be cleared

The upper "hallways" of the well area in Welkin's Reach are considered within the instant death region despite being below it, requiring the Favor buff to survive it. That area is "safe" from bound spawns (I'm not sure if always because of how RNG...
about 2 months ago in Bugs 0 Open

Glass blower augmentations

Please add smelter augmentations for glass and glass product yield. Mass production of glass gets expensive and time consuming, requiring lots of harvesting for a lesser yield. An augmentation for glass would be great, and it would justify the num...
about 2 months ago in Feedback 0 Open

Realms Rebuilt recruit inventory bugged

Anything I put into the recruit inventory disappears. Stone, wood bundles, gilded lumber, ingots, ect. Just gone.
2 months ago in Bugs 2 Open

Shack building tileset should be Tier 2

Currently, the Shack tileset is listed among the more expensive and highly elaborate tilesets in T3. It honestly belongs in T2 as it uses lower quality materials (such as unrefined Fibre). It fits better in T2 not just materially but also thematic...
2 months ago in Feedback 1 Open

Remove quest icons

Consider removing completed quest icons so players are not thinking they missed something when they actually completed the task. Specifically, the starting quests to find the knife, mining pick, and immolation enchantment
2 months ago in Feedback 0 Open

Legacy Nightingale Bugs & Feedback Have Been Moved

Due to how much has changed with this update, we (Inflexion) have reset the portal as of Sep 12, 2024 to ensure items here are still relevant. You can access posts from the 0.3.2 update and earlier even here: https://legacynightingale.ideas.aha.io...
2 months ago in Feedback 0 Open

Thoughts About Longevity

I just wanted to get this thought out there. The reason why games like Ark are still around and kicking with new people buying it is because of the modding community. There are no if ands or buts about it. The number of custom maps and complete ov...
25 days ago in Feedback 0 Open

General UI tweaks

Hi team, First of all - I'd like to thank you a lot for your hard work since the launch of the game. It is a breath of fresh air to see developers listen to feedback from the community and do their utmost best to address concerns. One thing I've n...
26 days ago in Feedback 1 Open

metal tiers

please reuse metals like copper and tin, but add higher quality versions of said metals. they should have the same properties as their base form, but at a higher value. would be easier than coming up with newer metal types each time a tier is added.
26 days ago in Feedback 0 Open

Controller D-Pad Sensitivity Causing Combat Issues

I dont know if this is just a me issue... I use a controller on PC and find that the d-pad selection can lead to difficulty during encounters. For example, I may try to change my weapon by tapping Left D-pad, but I end up in Build mode because it ...
26 days ago in Feedback 0 Open