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Allow us to loot and use torches

Making simple torches have to be crafted at a workbench was a bad decision imo. I suggest either allow them to be crafted from inventory like it use to be or allow us to loot them in caves and other areas around the world so we can use them withou...
4 months ago in Feedback 0 Open

Allow Automatons at our Respite for Harvesting

It would be cool to allow us to craft and use Automatons at our Respite to help with harvesting, they can harvest while we are away from our Respite. In addition maybe we can have Automatons as companions too.
4 months ago in Feedback 0 Open

Add a Tooltip when hitting the Q to see crafted food stats before selecting

Would be great to see the stats of the food in the radio dial menu before eating it
4 months ago in Feedback 0 Open

Visualise clothing when crafting

it would be easier to pick fabrics if we can have the fabric/leather colours etc visualised before we craft the clothing? That way there's far less hit and miss and loss of materials when crafting
4 months ago in Feedback 0 Open

Mass Buy / Slider for Essence Traders

With all bps from learning/progression now, and spare essence all converting to t1, it could be rather nice to have a buy in multiples button for the resources from traders. The cost above tier 1 is a bit too ludicrous unless we have a way of incr...
4 months ago in Feedback 0 Open

Urgent Japanese translation of Lodestone required

Since Lodestone was not translated into Japanese and there was no tutorial, it took me quite a while to realize that it was a fast travel point that could be placed within a realm. I thought it was an installed respawn point that existed before th...
4 months ago in Feedback 0 Open

Material progression (cobalt)

Material progression skips usefulness, as demonstrated by cobalt vs silver. Both ores can be mined at the same tool level, but cobalt is more of a pre-silver material since "Environmental Resistance" is not a very valuable attribute, especially on...
4 months ago in Feedback 0 Open

Clothing progression attributes vs recipes

Attributes of each new level of clothing do not make them significantly different. It's often just a difference of 10 health and a slight boost to some other attributes, and in several/many cases actually a downgrade because of the material option...
4 months ago in Feedback 0 Open

make character model proportions more realistic: Realmwalker wasting disease

I still feel like character models could be adjusted. I appreciate the slightly different body types but there's still something lacking. The coat with tails on my current character really shows just how bad the standard character model is. Litera...
4 months ago in Feedback 0 Open

Half railings and tile clipping

When tiles like rails and sloped ceilings are placed in certain combinations they clip through each other. An example would be a balcony I had where the railing clipped through the sloped ceiling, giving it a very unappealing look. The clipping ne...
4 months ago in Feedback 0 Open