Skip to Main Content
Nightingale Community Portal
109 VOTE
Status Open
Workspace Feedback
Created by Guest
Created on Sep 15, 2024

Allow us to choose our augments for crafting stations to turn them on and off.

It'd be nice to have an interface in each crafting station, that allowed us to just toggle which augments we wanted, so we can decorate however we want, keep all augments connected to the crafting station, and then just choose which ones we want to use while crafting an item if we are going to have stations that cap at 2 or 3 + augments etc. Having to move around different pieces of furniture, just so I can craft an item with certain stats is a little tedious and weird. It'd be a nice quality of life feature.

Category Tags UI/UX, Crafting, Other
Mode Both Online & Offline
Sentiment Feature Request
  • Attach files
  • Guest
    Reply
    |
    Sep 25, 2024

    An alternative idea: Instead of the workbench having a set number of augments that are active on the station all of the nearby augments are available. When crafting gear you pick a number of related available augments based on the tier of the station. Crafting intermediate materials automatically uses the fastest crafting speeds augments.

    This way it's not a separate menu of the crafting station we have to open and fiddle with in between craftings vs quickly selecting augements that are relevant to each craft.

    The only downside is if you are crafting a lot of the same type of item, like cloths... Unless it could remember the previous selection for each category?

  • Guest
    Reply
    |
    Sep 25, 2024

    I am just building different crafting stations for various combinations. It is not quite as annoying as it used to be, but it is still a mess that needs work.

  • Guest
    Reply
    |
    Sep 24, 2024

    It might be ok if each augment was small, but some of them are bigger than the workbenches.

    But the ultimate solution is to have an 'Augment' tab for each workbench, and just have 4 selectable options in there, the Augments have made a complete mess of my base.. stuff everywhere.. and its also quite complex for new players trying to work out which is applying to which bench.. which should be superseded.. yucky.

  • Guest
    Reply
    |
    Sep 23, 2024

    Crafting benches need a proximity tab that lists all applicable augments they can detect and a way to toggle the ones you want to use off and on.

  • Guest
    Reply
    |
    Sep 23, 2024

    The decision making process is confusing and has the odd bug. It would definitely be safer to allow people to switch freely.


    It is also difficult to see how the order of installation affects the process.

    The T3 Fish Extension exists, but it is only available up to T1 in the T3 kitchen. It should have a 60% increase in fish dishes, but it is not available.

    I also saw a bug once that somehow T1 and T3 are applied at the same time, even though they should not be available.

    It is full of bugs.


    There's a minor card that says, “the best of the best regardless of distance,” but this too was completely meaningless, as brightness and other factors took precedence and the essential effects were not applied.

  • Guest
    Reply
    |
    Sep 21, 2024

    At the very least augments should be grouped by type and sorted by Tier in the build menu.

  • Guest
    Reply
    |
    Sep 20, 2024

    If you play with 2 weapons + general Tools the 4 places for the workbench are enough for me. Sure... you will maybe not get the best fishing root, but this is your choice, what item stats your prefer.
    No sorry, I am not a friend of simplified anything, users should make ONE choice with some kind of planning. The game should have some kind of challenge and individuality. (Before you ask, yes, that we have e.g. 10(?) different weapons now is the wrong way too, in my opinion, too). In opposite to you I would reduce the workbenches to ONE with out the possibility to move augments.

    With an On/Off switch, why not a central large augment that give 3+ to anything?

    1 reply
  • Guest
    Reply
    |
    Sep 20, 2024

    I completely agree. Especially if you are working with limited space in your base, it can be quite a hassle specifically moving things around, you have to make sure you place things in the right order so that your benches have the right augmentations in their slots are full before placing other ones that you don't want a certain workstation to be using. I myself am a builder, so I don't necessarily mind, although like I said, can be a hassle sometimes, but I also know not everyone is into building huge bases and just want to build bare minimum and get into the story, which can make the augmentation process even worse.

  • Guest
    Reply
    |
    Sep 20, 2024

    The current system is very good, in my opinion. I am not a friend of this idea.

  • Guest
    Reply
    |
    Sep 20, 2024

    It is absolutely excruciating crafting with augments right now. We have to deconstruct each augment we don't want to be used, just so the crafting bench will select the correct ones. Or have 4 crafting benches strewn about for no reason, along with the additional resources for each bench and all their augments. They aren't even acknowledging this issue.

  • Guest
    Reply
    |
    Sep 19, 2024

    I personally like the way it is now, being able to set up my work area properly. It feels like a good middle ground between abstract crafting and realistic crafting, I can just move my augments, not need to assemble every single tool and material. It's honestly not that difficult to move things, it's not hugely time consuming nor problematic.

    I wouldn't want to be able to toggle my augments on/off, it would remove some of the engagement for me.

    However, I wouldn't mind if there were more decorative pieces that were not Augments that could be placed to give additional appearance and aesthetics to things.

    - Kahz

  • Guest
    Reply
    |
    Sep 19, 2024

    This is especially a pain for people who have compact bases. Especially for benches that can craft a variety of tools, the ability to optimize augments is kinda critical.

  • Guest
    Reply
    |
    Sep 17, 2024

    Oh dang, I just learned and made every augment I could - so they don't stack?

    2 replies