Currently, gardening in the game is quite tedious and a bit time-consuming. I like having a gardening spot near my base to optimize my storage and food preparation, but each planter only accepts one seed. I don’t quite understand the difference with the pots. Although I would love to have a hanging garden that could take multiple seeds, I make do with what’s offered, unless you add more decorations for gardening, which would be amazing.
The problem I encounter is that I always want to plant the same seed, and the solution I’ve found is to disable the chest containing all the seeds and keep on me the ones I want to plant. I have 30 planters, so I have to interact with each one, press “E,” drag the seed, and move on to the next. After that, I either set up a rainy realm or use my watering can and a minor card to boost my plant yield.
I have two potential solutions to improve this process. I’m not saying the current system doesn’t work, but I would really appreciate some quality-of-life improvements for gardening.
Solution 1: My companion NPC could take care of planting, watering, and harvesting the crops. In this scenario, I would only focus on gathering and producing seeds.
Solution 2: Having an object, like a sprinkler or a magical shed, that waters all the plants in a certain area using a bit of magic. There could be a single chest that only accepts seeds, and all deposited seeds would be planted automatically. Either I or my NPC could then handle the harvesting.
These changes would greatly improve the player experience for managing gardens while keeping the gameplay fun and rewarding!
Category Tags | UI/UX, Crafting, Resources, Other, Building, Farming, Recruitable NPCs (Companions), Tools/Gear |
Mode | Both Online & Offline |
Sentiment | Feature Request |
No need to click and drag seeds - just double click them and it will be faster. Though agreed in general - the farming system needs fleshing out.