Currently, gardening in the game is quite tedious and a bit time-consuming. I like having a gardening spot near my base to optimize my storage and food preparation, but each planter only accepts one seed. I don’t quite understand the difference with the pots. Although I would love to have a hanging garden that could take multiple seeds, I make do with what’s offered, unless you add more decorations for gardening, which would be amazing.
The problem I encounter is that I always want to plant the same seed, and the solution I’ve found is to disable the chest containing all the seeds and keep on me the ones I want to plant. I have 30 planters, so I have to interact with each one, press “E,” drag the seed, and move on to the next. After that, I either set up a rainy realm or use my watering can and a minor card to boost my plant yield.
I have two potential solutions to improve this process. I’m not saying the current system doesn’t work, but I would really appreciate some quality-of-life improvements for gardening.
Solution 1: My companion NPC could take care of planting, watering, and harvesting the crops. In this scenario, I would only focus on gathering and producing seeds.
Solution 2: Having an object, like a sprinkler or a magical shed, that waters all the plants in a certain area using a bit of magic. There could be a single chest that only accepts seeds, and all deposited seeds would be planted automatically. Either I or my NPC could then handle the harvesting.
These changes would greatly improve the player experience for managing gardens while keeping the gameplay fun and rewarding!
Category Tags | UI/UX, Crafting, Resources, Other, Building, Farming, Recruitable NPCs (Companions), Tools/Gear |
Mode | Both Online & Offline |
Sentiment | Feature Request |
Yes! I really want to grow more things easier without having to build a giant area for gardening. The gardening plots for only excepting one seed are too big. If they had 4 or 5 seeds in them, that would make more sense. Either make them smaller or allow them to have more seeds in one plot.
I really like the Idea of having a soil tile that just "terraforms the land" to look like a traditional garden or farming spot. Think tilled soil.
The watering can NEEDS to do AOE watering. One at a time is just... too tedious. If nothing else was changed about the gardening system, please let it be that.
It would be nice to have a steampunk themed watering system. Maybe like a steam pump or something that could turn into a make shift watering system.
Having the option to have gardening plots (all the ones in free standing buildings) snap to the foundations AND have wall/ceiling planters for decoration. This is more of a building request but I promise it applies here too. I would love to have more snap points on walls AND pillars for lights and in that same note have snap points on the foundations for gardening plots. Not just center but have lots of snap points for objects. Grid on off option in the building menu.
No need to click and drag seeds - just double click them and it will be faster. Though agreed in general - the farming system needs fleshing out.