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Immured Metal "HP" should not scale with the boss difficulty.

The further you advance in the waves, the longer it takes to mine the immuried metal needed to make the columns. I don't know if this is intentional, but as a result, you spend more time to mine than fighting the boss when you're reach like the 20...
4 days ago in Feedback 3 Open

Fabled harpy meat is too rare

Many of us are spending all of our time just trying to get this one item. Something seems very wrong with this drop. Obviously it's very strong and should be a very low chance, but I've killed nearly 500 harpies and haven't seen a single meat. The...
about 2 months ago in Feedback 12 Open

Yex and the helmsmans bound have no weak spots

As Yex and helmsman don't have any weak points, you can't crit them (except with a sword parry ), which makes critical focused builds very weak against them. They're the only bosses like this, It creates a huge imbalance between waves, when it tak...
4 days ago in Feedback 0 Open

I would like to see some sea creatures

It would be great to see something in the vast waters that surround the forest and swamp biomes such as serpents, mer-people, squiddies, shark-like creatures, Kelpies, Red-caps, etc. Also to allow use of single handed weapons in and underwater lik...
about 1 month ago in Feedback 0 Open

Building still needs major work, this is ridiculous

The building system is absolutely still miserable. Please allow us to toggle snap/ free place. Also, please give us half and quarter sized foundations, floors, walls, half and quarter sized stairs and also different perhaps SMALLER variety of stai...
about 2 months ago in Feedback 2 Open

needing to eat making the game less fun

I was so excited to play this game when it was announced, but when trying the early access game with a friend, we needed to eat so often. It frustrated my friend so much, he just requested a refund for the game, he said it felt like a chore to pla...
2 months ago in Feedback 7 Open

Essence scaling on higher difficulties

I´ve tried farming T3 essence on every difficulty and it seems like the scaling on the essence (Especially Nightmare) is non-existent. I love challenge and I like to be rewarded when I take on the challenge. If I can tackle level 100 enemies with ...
2 months ago in Feedback 0 Open

Difficulty levels need attention

As it stands, an Ascended Antiquarian realm has a rating of 100, and an Ascended Astrolabe realm also has 100. A player with a gear score of, say, 100 to 120, who would like to see more of a challenge, can increase their overall difficulty from Ba...
30 days ago in Feedback 0 Open

Increasing the difficutly shouldn't make the progress slower

At higher difficulty the game it's only making the enemy more tanky and therfore the overall progress is drastically slow down, you need for full revolver load to just kill basics enemies. What I expected is that enemies make more damege, are fast...
16 days ago in Feedback 1 Open

The Future of Parametric Materials

Hello Inflexion, and hello fellow Realmwalkers! TL;DR: I believe Nightingale needs crafting materials with more specific uses and more logical progressions that encourage players to carefully consider their options and make decisions that support ...
about 2 months ago in Feedback 2 Open