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Recruitable NPCs (Companions)

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(Demo) Single Player Unplayable, I WILL NOT buy. 8 hours in.

PLEASE VOTE THIS UP, IT NEEDS ATTENTION FOR CURRENT PLAYERS AND THOSE WHO WANT A GAME LIKE THIS TO SUCCEED! I am trying out the demo to see how much I might like the game, but I will NOT buy it for 1 reason. Both of the times I have logged out and...
10 days ago in Bugs 6 Open
403 VOTE

Bag Equipped to NPC Adds Slots

If a bag is equipped to an NPC, I want it to provide more slots please
7 months ago in Feedback 14 Open

Just delete Repair and other T1 costs because of the workstations

Once you get it started, you can amass literally thousands of materials and Extract them into thousands of T1 Essence, making it pointless to go out and earn T1 Essence, and making T1 Essence pointless as a currency.
about 15 hours ago in Feedback 0 Open

request- addition NPC Recruit Job assignment, base defense (guard post)

Simple request. add a new "job" station for recruited NPCs. base defense. (guard post)resources gained for station- whatever bound would normally drop for said realm. resource gather rate depended on realm "hostility level". Though this would be a...
2 days ago in Feedback 0 Open
124 VOTE

Give companions dedicated gear slots

Currently the companion's equipped gear stays in their inventory. If the companions had dedicated gear slots, like the players do, then their gear wouldn't feel like it's wasting their precious few bag slots.
6 months ago in Feedback 3 Open

Edit Appearance of Recruitable NPC's

Please allow us the ability to edit the appearance of the Recruitable NPC's (Recruit's) as they are mostly "strung out" looking, or just plain ugly. Honestly the most eerie thing is the character models do not blink at all, so it is just weird. An...
7 months ago in Feedback 4 Open

Farming / Planting has become too tedious

Farming is too tedious. Specifically, planting seeds. I run farms with a hundred or so plant boxes, and it wasn't too bad back when all survivors would help with the planting. (I don't know if the survivors are bugged or working as intended, but t...
7 months ago in Feedback 15 Open

Companion transfer Equivalence

Can we get a "equivalent" option when transferring items from inventory to companion inventory. Would be a nice QOL and help speed up transfers while adventuring!
7 months ago in Feedback 0 Open

Recruit wont help build unfinished structures. (Regency)

My man Wallace seems to have an issue with the Regency build style, he wont finish a Regency blueprint. A wall costs 2 Carved stones and 1 Filigree, he had the mats. And he's behavior is on Allowed "build unfinished structures". Tudor works fine tho.
12 days ago in Bugs 2 Open

a lost freind

louis is not following can not escort him to the medical tent he does not move.
16 days ago in Bugs 0 Open