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The companion's "firewood refill" option should be off by default

The refill behaviour just isn't practical atm and pretty much everyone turns it off after seeing some carved wood in the furnace. While I don't think that fixing this needs to be a priority, it's unnecessary for every newbie to run into the issue....
2 months ago in Feedback 1 Open

Reduce size of umbrella on first person POV.

The size on screen that the umbrella takes up is distracting and difficult to bear. Reduce the size of the onscreen umbrella when not gliding. Perhaps have it folded and unfurl when gliding? It takes up about 20% of the screen.
2 months ago in Feedback 0 Open

Forge card upgraded items on forge will not apply when making gear or clothing.

Forge card and crafted item in the forge works and u get higher stat ignots etc,but when u craft a tool or clothing the higher stats goes back to normal. Tried everything, but i get same clothing or gear. U can also see stats dont add up also to a...
about 2 months ago in Bugs 0 Open

Désafectation inexpliquée des améliorations des stations - Unexplained decommissioning of station ameliorations

Au bout d'un certain temps désafectation inexpliquées des améliorations de toutes les stations raffinées (établi, fonderie, etc...) nécessitant la réafectation à chaque fois des améliorations. After a few time, unexplained decommissioning of the i...
8 days ago in Bugs 0 Open

Materials with different stats merge

I decided to create a mystic blunderbuss made from pursuit ingots so crafted a marksman barrel from a pursuit barrel with 6% ranged damage and a pursuit ornament with 6% ranged damage giving the marksman barrel 12%. I got a spare one and when I we...
8 days ago in Bugs 0 Open

black powder & ammo

If I make class 2 black powder with class 1 coal and class 1 sulfur, I then have class 1 black powder in my inventory and not class 2. If I load my rifle with class 2 ammunition, I get the same ranged damage as if I used class 3 ammunition. The tw...
8 days ago in Bugs 0 Open

Use Pet Beds system to have multiple Recruits and to position them at work sites

A pet bed spawns a pet. Maybe it could instead spawn a Recruit, and you can talk to the Recruit to "Work Here". A basic requirement might be a Recruit Bed will not spawn a Recruit unless it is Sheltered, so if you build a small house for a Recruit...
9 days ago in Feedback 0 Open

This community portal needs a "report" option

Because of topics like https://playnightingale.ideas.aha.io/ideas/RRBUG-I-1314
9 days ago in Feedback 1 Open

Cannot finishe challenges following Realms Rebuilt

The Challenges "Exterminator" "Apprentice Luberjack" and "Fabled Sere Hunter" appear to be broken following the realms Rebuilt changes."Apprentice Luberjack" requires T1 special Wood, of which only Ribbon wood is available in teh Abeyance Biome - ...
25 days ago in Bugs 1 Under Investigation

Freeform cooking

Instead of specific recipes, allow freeform cooking where the player learns how to use each ingredient and separately learns how to make more complex dishes. Each time the player uses an ingredient in cooking, they add some experience to how to us...
about 1 month ago in Feedback 0 Open