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Need More Options for Well Lit and Warmth traits

As the title suggests, I would like to see more options to apply the 'well lit' and 'warmth' traits to crafting stations as currently there are only the cooking fires, smelters, or boilers that can provide these positive affects. This isn't game b...
15 days ago in Feedback 0 Open

Lodestar should not be a prerequisite for mundane furnishings

Furnishings chairs and container trunks are merely furnishings and should not be dependent on unlocking the Lodestar. Also, in Sylvan's Cradle, players who just want furnishings unlock the Lodestar, wasting T2 Essence when quests will unlock it la...
10 days ago in Feedback 0 Open

Augments should be permanent

Augments should be like gems that you permanently add to your station, no limits. It's just a hassle to move them around/deconstruct and it doesn't really add any difficulty whatsoever.
10 days ago in Feedback 0 Open

Comparing Item Stats

I would suggest adding the ability to compare items with each other. There are so many items of the same "base" or "type" but with different stats due to the different materials used to craft these things. We already have the ability to left click...
10 days ago in Feedback 0 Open

Make items stackable (it would solve storage issues INSTANDLY)

Pretty much title. Dont let wires for example block 4 storage slots. Just call it wire and make the tiers/ingredient as subordination selectable. It will solve storage issues and automatically reduce the amount of chests you need to sort your thin...
10 days ago in Feedback 0 Open

Accessing the glamour station causes a crash.

Attempting to access the glamour station causes the game to freeze up and crash each time.
15 days ago in Bugs 1 Open

toggled workstation augments

Would you consider adding a toggle option on workstations for when the number of augments exceed the slots, so we can select which augment apply instead of having to move them out of range and keep those wanted only ?
15 days ago in Feedback 0 Open

Prebuilt Excellent Cooking Station not recognizing Augments

The first Village in Sylvan's Cradle has a house with a lot of prebuilt crafting stations in it. I've been putting down augments, intending to use it as a base while I gather materials, and every other crafting station seems to be recognizing the ...
15 days ago in Bugs 1 Open

Please Removal Animal Fibre = Thread when Dyes are Implemented

Greetings Devpeoples, This post is to request that when you implemented the Dyes feature that is coming in a future update, that at the same time could you please remove the ability to use Animal Fibre as Thread for crafting purposes. A primary us...
6 days ago in Feedback 0 Open

T3 smelter does not use T1/T2 augments

ive placed a T3 smelter and the bellows grind-stone and anvil will not connect to it. i have tried moving all of them and the issue persists
6 days ago in Bugs 0 Open