Item storage needs a better solution than chest spam. I like having chests around for the visuals of it, but going chest to chest to find specific things or to deposit all the things you just got can be tedious. I propose a mid-late game solution ...
same tiered augment replace, with ui mentioning this
I tried using both a grindstone and an anvil on my refined smelter, and was confused as to why the anvil wasn't showing up in the smelters augment list. i found out via the discord that this is due to them both being the same tier and having the s...
Sometimes the wall sconces, chandeliers, and candles are -too- bright. It would be nice if they had a brightness adjustment feature if you want to town down the illumination in some areas for ambiance and brighten them in others (like workshops).
I cannot easily compare recipes - it opens a new window altogether. I'd like to be able to see the basic differences between Coffee, Roasted Berries, Roasted Meat (for example - this would also apply to all crafting, including weapons and armor). ...
It would be nice if we could have a window pop up to compare new items to existing items.
For example, if you're crafting a new umbrella, I'd like to see the stats and mats of the old umbrella side by side with the new.
Same for the backpack/i...
Illumination is still very dim since the update increasing light brightness, and like all lights it doesn't reach/illuminate very far from its source. Increasing the intensity and radius would make the spell more useful, even worth having. Current...
Grenade materials inconsistent with material options
Explosive Grenade satchels: Ornate calls for Ingot and Precious Metal Ingot Dauntless calls for Ingot and Alloy Ingot Mystic calls for Precious Metal Ingot and Etched Alloy Ingot. The difference in recipe material requirements does not fit materia...
Motor is still in progression as unlockable. At this time there are no objects, tools, weapons, gears or quests that require a motor. It should be removed if it is not intended to be used, or temporarily hidden if it is.
Categories should start collapsed, or at least have an option to default to that behavior. That is, if I want to craft a fishing rod, it's much faster for me to click the "Fishing Rods" category and then choose a rod vs scrolling through the entir...