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Crafting

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duplication of bug hides

i refined some chitin (tier 2 i think) into hide and about 1/2 way through i had the game crash, when i reloaded the game the task for the hides was done but instead of having about 75 it gave me 256, and showed x-257 in the status display of the ...
15 days ago in Bugs 1 Open

Crafting amount could use a slider input

Clicking on left or right arrows to pick how many items to craft is slow. Adding a slider can help some players and may be easier and faster in some cases.
20 days ago in Feedback 0 Open

Material progression (cobalt)

Material progression skips usefulness, as demonstrated by cobalt vs silver. Both ores can be mined at the same tool level, but cobalt is more of a pre-silver material since "Environmental Resistance" is not a very valuable attribute, especially on...
6 days ago in Feedback 0 Open

Clothing progression attributes vs recipes

Attributes of each new level of clothing do not make them significantly different. It's often just a difference of 10 health and a slight boost to some other attributes, and in several/many cases actually a downgrade because of the material option...
6 days ago in Feedback 0 Open

Alloys currently only support ranged and melee builds

At the moment there are only a few alloys, and all of them support either a melee, a ranged, or a hybrid melee/ranged build; none of them support a magick build. Because of the lack of magickal alloys tools that use the Reinforced Hammer and Marti...
6 days ago in Feedback 0 Open

Crafting time too long

Crafting time for some items, animal oil for example, tales far too long. Puting a few hundred meat in an excellent Tanner's workbench with the only augmentations it has, plus a warm building and well lit will result in real time hours to process....
7 days ago in Feedback 0 Open

St Michael's Chosen quest cannot be completed

Most of the items do not count for the building steps for the quest to progress.
7 days ago in Bugs 1 Open

Crafting mode card

We need a creative/free build mode, maybe make a card that makes crafting use no resources but uses tier 1 stuff so it doesn't effect clothes and weapons since we'd want to use higher tiers to craft these, maybe make it a tier 3 card so then we st...
11 days ago in Feedback 0 Open

Make augments placeable on decor

the building system is awesome but limited by augment placing. If augments were treated like infusions we could choose the decor/furniture to place the augment on and actually utilize the building syatem uniquely
11 days ago in Feedback 0 Open

Put all items in the progression menu

I love the new progression tab because of the easy overview it gives me. For instance the ability to look at clothing or tools, compare base stats and so on. One of my favourite new features. I was confused and disappointed to see that the T4 stuf...
16 days ago in Feedback 1 Open