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Crafting

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Lodestar should not be a prerequisite for mundane furnishings

Furnishings chairs and container trunks are merely furnishings and should not be dependent on unlocking the Lodestar. Also, in Sylvan's Cradle, players who just want furnishings unlock the Lodestar, wasting T2 Essence when quests will unlock it la...
10 months ago in Feedback 0 Open

Augments should be permanent

Augments should be like gems that you permanently add to your station, no limits. It's just a hassle to move them around/deconstruct and it doesn't really add any difficulty whatsoever.
10 months ago in Feedback 0 Open

Make items stackable (it would solve storage issues INSTANDLY)

Pretty much title. Dont let wires for example block 4 storage slots. Just call it wire and make the tiers/ingredient as subordination selectable. It will solve storage issues and automatically reduce the amount of chests you need to sort your thin...
10 months ago in Feedback 0 Open

Checkbox search for properties on mats while crafting

So it would probably be quite hard to implement, but my idea is to allow searching of a preferred set of properties for gear. For example, I only want stealth items, or stealth with max health, and then when crafting, only the materials that have ...
10 months ago in Feedback 0 Open

Potion upcrafting

I want to suggest adding a feature that allows us to up-craft potions into the next tier of the same potion type as a means to make the lower tier potions still have a use later in the progression, as the lower tier potions currently end up having...
10 months ago in Feedback 0 Open

T4 recipe tree

There should be a T4 recipe tree to see which ones are unlocked or yet to be unlocked, just like with all the other tiers. It's not coherent at all that the T4 recipes aren't displayed like the others (even if they were hidden until discovered).
10 months ago in Feedback 0 Open

Usage of stone/metal/wood types in design of structures.

As title suggests, I think having different stone/metal/wood types actually influence the design, coloration, and pattern of buildings would make a very unique and interesting addition to the building mechanics of the game. Mixing and matching pal...
10 months ago in Feedback 1 Open

The cost to repair tools and clothing is ridiculously cheap...

The cost to repair tools and clothing is ridiculously cheap, so cheap that it makes the equipment practically infinite. Moreover, the crafting bench becomes totally obsolete since there's no need to constantly craft tools, unless it's for a recrui...
10 months ago in Feedback 1 Open

What to do with Bones?

So, I can't help but notice that, despite a wide variety of types of bones and a way to make chitin into bones for recipes, it doesn't actually do anything with the stats it has. You can find Fabled bones that grant a wide array of stats, but ther...
10 months ago in Feedback 2 Open

Show affected Workstations for Augmentations

Not just the lines to the workstations, but in the description. So I know which workstations go close to each other and which I can keep separetely.
10 months ago in Feedback 0 Open