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Crafting

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Recipe search filter should not carry between benches

Using a filter previously used on one work bench usually does not produce good results on the recipes of a different one. Maybe store one filter per work bench type? Otherwise, keeping the filter is not a bad idea for one type of work bench
about 2 months ago in Feedback 0 Open

Lodestar should not be a prerequisite for mundane furnishings

Furnishings chairs and container trunks are merely furnishings and should not be dependent on unlocking the Lodestar. Also, in Sylvan's Cradle, players who just want furnishings unlock the Lodestar, wasting T2 Essence when quests will unlock it la...
about 2 months ago in Feedback 0 Open

Augments should be permanent

Augments should be like gems that you permanently add to your station, no limits. It's just a hassle to move them around/deconstruct and it doesn't really add any difficulty whatsoever.
about 2 months ago in Feedback 0 Open

Make items stackable (it would solve storage issues INSTANDLY)

Pretty much title. Dont let wires for example block 4 storage slots. Just call it wire and make the tiers/ingredient as subordination selectable. It will solve storage issues and automatically reduce the amount of chests you need to sort your thin...
about 2 months ago in Feedback 0 Open

Magic weapon tools

I would like to suggest a dedicated spell tool. Instead of placing spells in ordinary tools and guns, a dedicated tool for that job would solve the control issues currently existing in the game. As it stands, my impression is that fireballs are cu...
about 2 months ago in Feedback 1 Open

Prioritize ingredients in your inventory

Perhaps I am still too used to the era before crafting from chests was added, but this still could be helpful. Something that happens to me frequently is I look at what is available in my chests, pick out what I want to use, and then have to find ...
about 2 months ago in Feedback 0 Open

With so many resources available why not make gear degrade over time or even break

We have hundreds of resources available. What if over time after repairing gear and tools they lost durability. The only way to restore the durability would be to use some of the resources the object was made with by reworking/patching the item. T...
30 days ago in Feedback 0 Open

A way to keep a crafting station recipe open when we leave the workbench

While making an item, especially a more complicated one, I often move between my crafting stations and storages to craft intermediate parts or check my resources. It is annoying that every time I leave the station to do a small check or create a s...
about 2 months ago in Feedback 0 Open

Checkbox search for properties on mats while crafting

So it would probably be quite hard to implement, but my idea is to allow searching of a preferred set of properties for gear. For example, I only want stealth items, or stealth with max health, and then when crafting, only the materials that have ...
about 2 months ago in Feedback 0 Open

Potion upcrafting

I want to suggest adding a feature that allows us to up-craft potions into the next tier of the same potion type as a means to make the lower tier potions still have a use later in the progression, as the lower tier potions currently end up having...
about 2 months ago in Feedback 0 Open