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T5 Material Acquistition Hitboxes

I recently hit endgame and crafted a GS 100 Axepick to harvest T5 materials from points of interest. However, some of the harvestable nodes are really tricky to get, requiring aiming your cursor near where the tool swing will land rather than dire...
2 months ago in Feedback 0 Open

Realm harvest materials

The realms need to go back to resembling the old ways for finding resources. now the special resources are all the same in most all the realms, wood, fiber. etc.
2 months ago in Feedback 0 Open

Hunger Death

Please remove death on hunger, make it so like valheim wherein you dont die but becomes too weakened by it. Or atleast tie the death to difficulty level.
4 months ago in Feedback 0 Open

Lvl 50 ressources can't be farmed even with Ornate Equipment

I have upgraded my tools (Picks, Axe, etc) to Ornate which are Tier 3 but I still cannot farm any ressources over Lvl 25. Lvl 50 (and above) remain immune. Given that I should be I was wondering if anyone knows what could be causing this bug. Shou...
2 months ago in Bugs 1 Open

Mineral nodes mined while using Oberon's Bounty spell may spawn resources under terrain

Description: When a stone or mineral node gets hit with a mining tool with the Oberon’s Bounty spell cast on it, the resources it yields may spawn underground and be inaccessible to the player. State: Actively being worked on Workarounds: - Someti...
4 months ago in Bugs 1 Open

Farming animals / getting pets / trapping animals

Previously (not sure if it still exists in the same way) Harpies can know if there's wood nearby either on your person or in a container, and try to steal your wood if it is in a container. Using a similar mechanic, we can have a mechanic where: Y...
2 months ago in Feedback 0 Open

Meat and Bones instead of Wood Bundles from Trees and Shrubs

I will go change the realm card. I am in reset champion lvl 60 /100 Hunt Forrest. Floaty card in place or one that gives low gravity.
2 months ago in Bugs 3 Open

metal tiers

please reuse metals like copper and tin, but add higher quality versions of said metals. they should have the same properties as their base form, but at a higher value. would be easier than coming up with newer metal types each time a tier is added.
2 months ago in Feedback 0 Open

Increase the relevance of opening portals to non-story realms with these changes

Reduce the size of non-story random realms with the aim that they can be fully in one or two play sessions Sharply reduce the number of Tier 2+ resources in each random realm Do not let resources regenerate (or do so very slowly) in all realms, in...
2 months ago in Feedback 1 Open

Crafting does not remove items from inventory

Since the latest update, whenever I've crafted items, the materials used are not being removed from my inventory. I've noticed this with both building structures and the crafting benches.
2 months ago in Bugs 0 Open