Skip to Main Content
Nightingale Community Portal
ADD A NEW POST

Resources

Showing 253

Refined Items Expanded - Community Theorycraft Project - RR Repost

Refined Items Expanded Greetings Devpeoples, This post is part of the Community Theorycraft Project. Something where multiple members of the community gather together to discuss existing and potential new additions to the different elements of thi...
4 months ago in Feedback 1 Open

More use for essence

Low tier essence use is subpar. It would be great if we could other use for lower tier essence than just repair for t1 and unlocking progress. Many recipe could benefit from needing essence. Especially refined mats (think gilded&etched for exa...
2 months ago in Feedback 0 Open

I would like to see some sea creatures

It would be great to see something in the vast waters that surround the forest and swamp biomes such as serpents, mer-people, squiddies, shark-like creatures, Kelpies, Red-caps, etc. Also to allow use of single handed weapons in and underwater lik...
3 months ago in Feedback 0 Open

Make Material specific storage items

I think it would be a neat idea to have stoage units that only accept specific items that are themed to that type of storage. For example, a drying rack that only accepts hide and leather.
4 months ago in Feedback 0 Open

needing to eat making the game less fun

I was so excited to play this game when it was announced, but when trying the early access game with a friend, we needed to eat so often. It frustrated my friend so much, he just requested a refund for the game, he said it felt like a chore to pla...
4 months ago in Feedback 7 Open

Augment Linking

The augment system from the beginning has been driving people crazy. And while the new iteration is a step up, I feel it is just a needed step to a finalized solution. At this point, it is buggy or seems that way. Augments turn on and off in the b...
4 months ago in Feedback 2 Open

Fishing Rating Stat Not Affecting Fish Catch Rate

After conducting thorough testing over 2,500 fishing attempts in Nightingale, I’ve observed that the fishing rating stat doesn’t seem to function as intended. Whether I used a fishing rating of 3 or 197, the catch rate for rare fish remained consi...
4 months ago in Bugs 4 Under Investigation

NPC traders: too expensive

The traders could be quite relevant, but when their pricing is such that one has to clear the map to buy a coffee... That doesn't work. Also, the placement of NPC traders is just weird. Why would one sit out in the wilds when there is a village or...
4 months ago in Feedback 1 Open

Elemental Ammunition for Bows

The addition of bows is something I really appreciate, and the choice between the two styles can be fun, but it doesn't really make sense that guns have the option to load magical ammunition and the two (current) bows don't. Would it be that diffi...
3 months ago in Feedback 1 Open

Bring back the glossary

Before 0.5 there was a glossary (can't remember if that's the right name) where you could look up where to find resources & what not. It was extremely useful & now that the game has been entirely redone, wikis, guides, & forum posts ar...
4 months ago in Feedback 0 Open