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Melee metal and progression

TLDR: The progression of metals for melee builds is very disappointing since it lags behind both ranged and magick progression, both for mined and looted metals. The progression of metals should make each higher tier better than the last, but that...
4 months ago in Feedback 0 Open

Tier One Essence

It could be that this is already in the game, but I haven't seen it, how about letting essence traders have a money changer abilty but for essence. Just an example, but it seems to happen a lot that items get destroyed and it ends up being easier ...
about 1 month ago in Feedback 1 Open

(unmarked) POI Hunting

Let's face it, POI hunting ( I'm talking specifically about the unmarked POIs that are T5 farming points) is quite frustrating. These are understandably rare to find but I think they are harder to find then necessary.For a starter, one doesn't kno...
3 months ago in Feedback 1 Open

Desert fish stats are incorrect

Currently fish provides bonuses to Ranged Damage and Fishing Rating. And they are incompatible. Ranged weapons can't benefit from Fishing Rating, meanwhile, fishing relies on Melee combat.Suggestion: replace the Ranged bonus with the Melee bonus. ...
4 months ago in Feedback 1 Open

Codex Enhancement for In-Game Knowledge and Resource Discovery

I would love to see an improvement to the Codex system, allowing for more in-game knowledge without the need to consult external charts. It's frustrating to leave the game just to look up resources on the internet. I propose that the Codex disp...
4 months ago in Feedback 2 Open

Better gardening Ideas

Currently, gardening in the game is quite tedious and a bit time-consuming. I like having a gardening spot near my base to optimize my storage and food preparation, but each planter only accepts one seed. I don’t quite understand the difference wi...
4 months ago in Feedback 2 Open

We need codex to include material/item locations and info

I can't for the life of me imagine why the ability to look at a material or type of item in the game and see what realm/tier it spawns in was removed after the 0.5 update. Someone in Discord mentioned that this was due to some sentiment that it wa...
4 months ago in Feedback 1 Open

Weapons of the Realms - Community Theorycraft Project - RR Repost

Greetings Devpeoples, This post is part of the Community Theorycraft Project. Something where multiple members of the community gather together to discuss existing and potential new additions to the different elements of this wonderful game. Thing...
4 months ago in Feedback 1 Open

Identify Before Mine/Harvest/Chop

When you target a mining node, or a plant to harvest, or tree to cut, it would be helpful if the text box showed what type of resource it is.
2 months ago in Feedback 0 Open

Companions Ai while collecting

The companion AI seems a bit off when you have piles of resources apart from each other, the companion will pick up 1 from 1 pile, then walk over to the other pile, and pick 1 up, moving back and forth between the piles. Occasionally they will pic...
5 months ago in Feedback 1 Open