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Augment Linking

The augment system from the beginning has been driving people crazy. And while the new iteration is a step up, I feel it is just a needed step to a finalized solution. At this point, it is buggy or seems that way. Augments turn on and off in the b...
14 days ago in Feedback 2 Open

Augment Building UI Requests

Hello! I'm overall having a lot of fun. This was definitely worth 18 bucks! Just my two cents after starting to hit Tier 2 and having to redo my base. When placing augments it should display their viable range as a sphere (So you can, for example,...
4 days ago in Feedback 1 Open

Crafting Kits, e.g., for Lodestar

Some common things players might bring to each realm they enter are materials to construct Lodestars (just one example). However, when you want to get ready for a Realmdive, you need to collect all the various resource types. When you dismantle on...
4 days ago in Feedback 1 Open

One more standing lamp

Hello, if you have a large room you can't place chandeliers. Either you use this rustic standing lamp, put lights on the floor or if the room is very large lampposts. At least one better standing lamp would be nice.
6 days ago in Feedback 1 Open

Augment system is heavily bugged/redundant.

The Augment system is garbage. SO many do not work and many are redundant or doubled or triples of the exact same augment bonuses. EXAMPLE: Take the Tier 2 Plough and Wheelbarrow, both are for the mortar station, both are specific for that station...
6 days ago in Bugs 1 Open

Request for an Option to Remove Building Limits in Offline Mode

Would it be possible to add an option to remove building limits in offline mode? I understand that this limit was created to avoid overloading the servers, but I don't play multiplayer, and the limit only hinders my gameplay since I really enjoy b...
18 days ago in Feedback 0 Open

Desert Gauntlet, Joan's Camp - furniture placement oddly clumsy and outline too close to player

See video. Not clear why it's happening here but furniture placement outline is consistently very close to the player, and it is hard to find a valid location even on flat foundation tile. https://youtu.be/dlLBXXpIfzM
3 days ago in Bugs 0 Open

Summoning stones for bases.

Add base summoning stones to the game. It's function would be to move your base to one realm to another. This would reduce the time to establishing another base for each realm you traverse in the game. This would also reduce the time for mundane t...
3 days ago in Feedback 0 Open

Building: select which materials to use

Sometimes when you're building stuff, especially with Aid missions, you build a tent or a bedroll and you don't get to select whether you insert the wood or fibre you picked up around the Aid area specifically for this, or the rare fibre/wood you'...
3 days ago in Feedback 1 Open

Two potential tools for a smoother gameplay experience

Two tools that, with the issues some of us are having with building and farming, I think would be warmly welcomed. The seed satchel would/could have a similar load-select as firearms, pulling the stacks shown in the radial from the top-left-most s...
3 days ago in Feedback 0 Open