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Increase Aggro/Threat generation of AI companions

Hey folks, first I want to say thank you to the whole team for an amazing game! I was hoping you could increase the threat generated by AI companions so that enemies attention is divided between the player and their AI Companion. You could also c...
2 months ago in Feedback 2 Open

Paid DLC idea - culture packs

The base Culture Pack in the game should certainly be "Victorian England" and the original gaslamp vibe. So things like the Bhutan tileset are IMO completely out of place and should have been relegated to a DLC that is either a tileset or a cultur...
15 days ago in Feedback 0 Open

New Dialogue box Looks great!

The revised dialogue box looks great! it no longer blocks the screen! And adding the E key to advance is helpful!
24 days ago in Feedback 1 Open

NPC traders: too expensive

The traders could be quite relevant, but when their pricing is such that one has to clear the map to buy a coffee... That doesn't work. Also, the placement of NPC traders is just weird. Why would one sit out in the wilds when there is a village or...
2 months ago in Feedback 1 Open

Hollowed Moor - Danu the Grendel

Very low stakes, but the interaction with Danu in hallowed more makes it so the only way to talk/interact with him is to get real close and point your camera like right up into his wooden acornsack and it's a little akward.
16 days ago in Feedback 0 Open

Wilhelmina rumor quests broken

I have 2 quests both called "A New Rumor" that ask me to talk to Wilhelmina Sasse about new rumors, but she does not have any. These 2 quests can not be completed.
2 months ago in Bugs 4 Under Investigation

Fully resolve the situation for the corrupted carnute

The story of Sylvan's Cradle is one of performing a mercy blow on a long-suffering creature kept in captivity. However, as the game currently is, we still trade one captive in suffering for another. I would like to have the option to tend to, heal...
about 1 month ago in Feedback 1 Open

NPCs coming to heal you glitch and teleport away.

When I'm killed and I need to be healed by an NPC, it will start coming towards me, but then teleport away when it reaches me.
about 1 month ago in Bugs 0 Open

NPC Inventory Disappeared

NPC Inventory Disappeared after traveling to respite. He walked over to an already crafted base (nothing was needing to be built), and interacted with the smelter as if he was building something then everything was gone.
8 days ago in Bugs 0 Open

The companion's "firewood refill" option should be off by default

The refill behaviour just isn't practical atm and pretty much everyone turns it off after seeing some carved wood in the furnace. While I don't think that fixing this needs to be a priority, it's unnecessary for every newbie to run into the issue....
2 months ago in Feedback 1 Open