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Recruit combat settings let it take the initiative too much

They can detect and charge after enemies one floor down. I don't even know where they went unless I open my map. If they went downstairs I sometimes don't even know how and have to find the route myself. I could set them to no-combat but when enem...
7 days ago in Feedback 0 Open

Essence Trader not telling me the type of 'Ore' or 'Ingot' I am buying

When I go to purchase something such as an ore or ingot from an essence trader I have no idea what the ore or ingot type is, the info simply is not there until i make the actual purchase.
8 days ago in Feedback 0 Open

Give Companions simple voice

Please give companions simple voice scrips. Just generic man and woman voice script for all recruitable npcs to say simple words like... hello, OK, sure, yes, got it, thank you, are you ok, etc. For example after you recruit them they can respond ...
14 days ago in Feedback 1 Open

Idea feedback controll Ship

My question would be whether there will be ships later so that you can go out to sea and explore things, etc
6 days ago in Feedback 0 Open

Burning under water

See the picture, a smelter (somewhat relevant for this building quest) is happy to burn underwater. Given that this is a story realm, you may want to give the poor guy a bit of height so his stuff isn't drowning. (Magwyth marshes, C6)
9 days ago in Feedback 0 Open

Sluggish combat animation

Combat animation is sluggish to say the least. Too little frames in animation to actually make the combat feel smooth. For example when you are fighting a bear their movement is laggy: they maw you and lower their head (I have bow ready to make a ...
11 days ago in Feedback 0 Open

My companion destroyed my stuff!

I loved that I could set my companion to a particular behaviour. But I forgot to turn off Woodcutting when I brought her back to my camp, and I turned my head for ONE SECOND and she'd not only cut down all my beautiful trees but also destroyed my ...
15 days ago in Feedback 2 Open