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Firearms Attachments

Would it be possible to see weapon attachments implemented in the future such as bayonets and period accurate scopes
2 months ago in Feedback 0 Open

Weird weapon imbalance.

I noticed that for some reason bows and sling bows have a higher base damage than any of the guns. Which considering the material costs involved seem weird as hell. I mean, sling bows have the highest base damage, and you can make ammo for them fr...
2 months ago in Feedback 4 Open

Augment streamlining

It seems the crafting equipment/upgrade is too convoluted. My suggestion that might be better if you are intent on just having just two augments per equipment; why not just put augments already attached to the equipment as an upgrade path? The aug...
2 months ago in Feedback 3 Open

Items tier visibility QoL

The items icon in the top right/bottom left corner should have the Tier number so it would be much easier to manage your storage/inventory.
about 2 months ago in Feedback 1 Open

Shelves are a mess. Chest Placement is buggy.

Can't reliably place steamer voyager trunks on shelves. About 50% will take a 4th chest on top. About 25% will not take one in the middle, depending perhaps on where the shelf is placed. It way to hard to place our chests, this should not be such ...
about 1 month ago in Bugs 4 Open

Dedicated button to switch between offhand items

Hey!I would like to a feature where I can press one button just to cycle through the 3 offhand item that I have because the number 8 and 9 is not in a confident position when you play with WASD movement.
2 months ago in Feedback 2 Open

Health Bug

Health bar shows low and will not go up when taking health potions or injury salves. My character will consume them, but it does nothing to my health bar. I am going on 3 days now of being stuck in an almost dead state, please help.
11 days ago in Bugs 1 Open

Scholar's Bonnet

Scholar's Bonnet recipe at the Watch is a Tier 2 clothing item. Being sold for T4 essence.
2 months ago in Bugs 2 Open

Quick access to companion inventory

I'd love to have easier access to my companion's inventory. The current implementation isn't terrible but I'm accessing it often enough that a one-click/one-button solution would be really nice. Two things come to mind for that. 1) When looking at...
2 months ago in Feedback 1 Open

Compare new clothing/tools

It would be nice if we could have a window pop up to compare new items to existing items. For example, if you're crafting a new umbrella, I'd like to see the stats and mats of the old umbrella side by side with the new. Same for the backpack/i...
about 2 months ago in Feedback 0 Open