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Storage logistics

Hi guys, i've got a suggestion here: In the late game keeping items into the storage becomes a problem simply due to the number of chests and the vast number of items available in the game, after a trip having to run around the storage boxes, open...
4 months ago in Feedback 1 Open

RL Cash shop for cosmetics

I know this will be a controversial suggestion as there are some people who are adamantly against any sort of RL money being involved after purchasing a game. A good counterpoint to downvote my suggestion is encouraged. I think a RL cash shop coul...
5 months ago in Feedback 4 Open

Take all from survivor

Conditions: Survivor is earing clothing. Survivor is given other clothing (such as to hold onto temporarily), but does not equip Player uses "Take All" button to take all items from survivor When these conditions are met, all valid items are taken...
25 days ago in Bugs 0 Open

Firearms Attachments

Would it be possible to see weapon attachments implemented in the future such as bayonets and period accurate scopes
7 months ago in Feedback 0 Open

Shelves are a mess. Chest Placement is buggy.

Can't reliably place steamer voyager trunks on shelves. About 50% will take a 4th chest on top. About 25% will not take one in the middle, depending perhaps on where the shelf is placed. It way to hard to place our chests, this should not be such ...
7 months ago in Bugs 5 Open

Weird weapon imbalance.

I noticed that for some reason bows and sling bows have a higher base damage than any of the guns. Which considering the material costs involved seem weird as hell. I mean, sling bows have the highest base damage, and you can make ammo for them fr...
8 months ago in Feedback 4 Open

Estate Cairn Inventory and Pepys Box - a conflict in design choice

As the title mentions, there seems to be a conflict in design choice between these two buildings. The estate cairn allows you to access items across your entire base and acts as a teleportation beacon between realms. Its defining role is to act a ...
25 days ago in Feedback 0 Open

Augment streamlining

It seems the crafting equipment/upgrade is too convoluted. My suggestion that might be better if you are intent on just having just two augments per equipment; why not just put augments already attached to the equipment as an upgrade path? The aug...
8 months ago in Feedback 3 Open

Abeyance Work Stations Unloading if Outside Map Chunk

I'm theorizing why this happens, but it seems reasonable based on what I've observed. First, thank you for the automation update and I hope the team is enjoying their holidays. That's some well deserved rest, with all that's been put into the patc...
4 months ago in Bugs 6 Open

Needed changes

I have enjoyed your game and will probably play to the end. However, my computer is not new and may be borderline fast enough. The game sometimes bloats in memory and the lag becomes enough to make it unplayable. Restarting the game usually fixes ...
28 days ago in Feedback 0 Open