Please make handguns a left handed (optional) weapon. or just make it left handed only so I can use a melee weapon on my right hand. For reloads, you could make it automatic after firing the last shot unless I trigger a melee. Handguns are not tha...
Rather than having 1-7 mapped to 'primary' items, and then 8-0 mapped to 'off-hand' items, have a slider or option in the menu that allows us to customize how many of each we want to have.
Hi we used to be able to move crafting benches and storage boxes by pressing on the E key and choosing it as an option. it would be good to be able to destroy them as well that way.
Retain inventory cursor position when using gamepad
Whenever you do anything in the inventory (i.e. move item, select item, etc.) while using a gamepad it resets the cursor to the top left hand corner of the inventory. This is super annoying. Could you please keep the cursor where it is?
The game would greatly benefit from chase items, tangible "Legends" and achievemnts that are more than some fancy text in an obscure challenge menu nobody ever looks into. The Setting gives prime opportunity for clues, rumors, visual storytelling ...
Hey, could you maybe add a favourites button in the crafting benches so you can favourite the things you craft the most. There are alot of different things and sometimes its a bit overwhelming
allow us to see a number somewhere in the progression menu showing the amount of essence required to complete the entire tier of progression(1,2, and 3), and possibly one for every subsection (refinement, tools, etc.)
Inventory screen and trading with recruits need to show both current/max weight and inventory slot counts
In the inventory screen there's nothing showing me how many of my 75 backpack slots are full. It just shows me the current weight and limit. To see how many slot I have left I have to trade with my recruit. But, there i don't see my total weight. ...
First of all, I want to congratulate the entire team for this fantastic game. The idea is amazing, with great mechanics and a very original storyline. I just finished the Suspension Dimension and would like to share my experience and suggest a few...
I Have played this game since it was first available. I like so much about it. Its creativity, its look, the puzzles. I play with several friends and I'm sending you some of the things that we think would help the game. The augment system sucks, s...