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In game Material Tracker

An in game detailed Compendium in a similar UI design to the progression window that is used to track the materials found in the realms said UI would display materials by type and show the materials and their stats and tier materials not obtained ...
10 months ago in Feedback 0 Open

Tier visibility: building/crafting menu

Please add visibility to the tiers; for example when making augments if we could just put them in a drop down menu "Tier 1", "Tier 2", etc. Now we have to click on every single one every time we want to check augments. Other super useful options w...
11 months ago in Feedback 1 Open

Upgrade Spells and Charms

Provide a way to increase the tier of a spell or charm. There are some good spells and charms at low level tiers. It would be better if there was a way to increase the tier of the spell or charm. This could increase the benefit, but should also re...
2 months ago in Feedback 0 Open

Carry weight modifier for game creation!!!

Please give us an option to change the carry weight modifier! Not every player enjoys interupting the game every 5 minutes for tracking back to camp emptying the inventory.Please respect our time!
about 1 month ago in Feedback 0 Open

Estate Cards Need Better Labeling/UI

This has been brought up a number of times since launch and, while all of the work and additions to the game since then shows just how dedicated the team is to making the experience and choices in the game better for many players, there's a huge, ...
8 months ago in Feedback 0 Open

Storage organization

I’d really appreciate the ability to assign specific item categories to specific chests (like one for wood, one for food, one for metals, etc.). We already have options to name chests and control access/use, which is awesome. Just hoping we could ...
about 1 month ago in Feedback 0 Open

Firearms Attachments

Would it be possible to see weapon attachments implemented in the future such as bayonets and period accurate scopes
11 months ago in Feedback 0 Open

Weird weapon imbalance.

I noticed that for some reason bows and sling bows have a higher base damage than any of the guns. Which considering the material costs involved seem weird as hell. I mean, sling bows have the highest base damage, and you can make ammo for them fr...
11 months ago in Feedback 4 Open

Augment streamlining

It seems the crafting equipment/upgrade is too convoluted. My suggestion that might be better if you are intent on just having just two augments per equipment; why not just put augments already attached to the equipment as an upgrade path? The aug...
11 months ago in Feedback 3 Open

RL Cash shop for cosmetics

I know this will be a controversial suggestion as there are some people who are adamantly against any sort of RL money being involved after purchasing a game. A good counterpoint to downvote my suggestion is encouraged. I think a RL cash shop coul...
9 months ago in Feedback 4 Open