It would be nice if we could have a window pop up to compare new items to existing items.
For example, if you're crafting a new umbrella, I'd like to see the stats and mats of the old umbrella side by side with the new.
Same for the backpack/i...
I'd love to have easier access to my companion's inventory. The current implementation isn't terrible but I'm accessing it often enough that a one-click/one-button solution would be really nice. Two things come to mind for that. 1) When looking at...
Anytime I go to pick up sticks, wood or crude - the game identifies these items as meat, hide and jerky - making it hard to do quests needing these items.
I have my bag on Decreased Weight sorted, but the downside is that you don't see how much of that item you have now. Only when you hover over it or when you have it equipped on the wheel. Please make it like above the weight a white amount of it o...
Build Pack Item For Frequently Built Items (Lodestar, Pepys Box, etc)
TLDR: Combine required materials into Build Pack object for ease of construction. Inventory management is already so involved in Nightingale (with variations on variations of every item type) keeping the ingredients required to build Lodestars and...
Inventory weight limit kills ALL THE FUN in this game!
Number ONE seriously BAD design is always mmore than one inventory limit! PLEASE, choose ONE limit and don't stack. Either weight or inventory slots. And in any case, LET the PLAYER CHOOSE how much of a limit they want!!!This game should not make ...
Hello! I noticed, that 1 piece of einadia ore weights 6 kg. Isn't it too much? I have made a pistol of this material and it weights 42 kg. Rifle - 41 kg. Does my character have supernatural strength? Please, fix this bug. WBR, Denis
When hovering over an object (tool) you only properly see the charm applied with description. The rest are symbols (spells) or not shown (infusions) at all.Please do something to show ALL the information in one spot of the UI for all equipment (to...