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Farming

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Husbandry

It would be an amazing idea if we could tame the local wildlife it would give us more options in recipes for food and could also potentially give us other modes of transportation like mounts
8 months ago in Feedback 0 Open

Estate Structures Work Station (wood, mining, etc) Augmentations

Either add augmentations for Estate workstations (NPC manned) or remove the hint that you can place an augment for the workstations.
4 months ago in Feedback 0 Open

Cavern Realm Suggestion - Repost RR Update

Greetings Devpeoples, This post is to supply a potential new Realm to travel through, a subterranean one called Caverns. To me, the lure of what lies beneath the earth in such a wonderful fantastical setting as Nightingale is immense. With the abi...
11 months ago in Feedback 1 Open

Paid DLC idea - culture packs

The base Culture Pack in the game should certainly be "Victorian England" and the original gaslamp vibe. So things like the Bhutan tileset are IMO completely out of place and should have been relegated to a DLC that is either a tileset or a cultur...
10 months ago in Feedback 1 Open

Workers harvesting tier 2+ resources

Please let NPC workers harvest tier 2+ resources. Maybe allow adding augments to workstations to allow for better resources harvested.
4 months ago in Feedback 1 Open

Base NPCs could extract Tier1-3 resources

I've moved my base to a Tier 3 map, hoping that my workers could extract resources corresponding to the map's tier, but they can only farm for Tier 1 resources. In my humble opinion, I'd like to be able to gather all resources depending on the Tie...
4 months ago in Feedback 0 Open

Flower tiers feel off

Two flowers you can get almost from the beginning are tier 4, dahlia, and delphinium.And then there's the snapdragon, that you don't even see until the herbarium realms and it is only tier 2.I would expect resources one can't get until later to be...
10 months ago in Feedback 1 Open

Armor and Equipment Suggestions

I've got even more ideas because when do I not. This one relating to armor and equipment. - Shovel- allows Realmwalker to both dig for valuable ore and precious gems but also lets them terraform the landscape and build underground bases. Can also ...
2 months ago in Feedback 0 Open

Ideas for General Game Improvement

Rather uncomfortable leaving ideas/feedback in a public form like this, but here we go... I'm not honestly sure what the Dev's vision for nightingale is, sometimes it sounds like it was meant to be an MMO survival type. You would need a much la...
2 months ago in Feedback 0 Open

More companions and enhance their Interactions for a better overal basebuilding experience

It would add to the gameplay experience to have multiple NPCs at your base performing various tasks and (maybe) interacting with furniture? This would add life and purpose to building, making your creations feel less lonely and more meaningful. Ha...
11 months ago in Feedback 1 Open