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Farming

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Workshop Mallet

I would like to suggest the addition of a Workshop Mallet to assist players with building, upgrading and decorating their builds. I was thinking the Mallet could have 3 functions: Left Click:Locks the selected structure: making it immune to player...
8 months ago in Feedback 0 Open

Harvester's Workshop Minor Realm Card Feedback

Greetings Devpeoples, This post is to call attention to the Harvester's Workshop minor realm card, and the fact that its stated effects description is both misleading and incorrect, and I have highlighted in bold the incorrect part. I have include...
9 months ago in Feedback 0 Open

NPC "Work Here" pathing is frequently bad and makes the mode useless

Unattended NPCs have poor pathing, sometimes getting completely stuck (see video). The net amount they collect is typically therefore very low. Also not clear if they completely go idle if the player is too far. https://youtu.be/8hxDlGGkmK0
10 months ago in Bugs 0 Open

Husbandry

It would be an amazing idea if we could tame the local wildlife it would give us more options in recipes for food and could also potentially give us other modes of transportation like mounts
7 months ago in Feedback 0 Open

collection

I really like this update, I'd like to be able to collect and display different items in my house like different set and weapon on mannequins or in showcases, special items to be found via special archaeology quests for example! like many I like t...
10 months ago in Feedback 1 Open

Workers harvesting tier 2+ resources

Please let NPC workers harvest tier 2+ resources. Maybe allow adding augments to workstations to allow for better resources harvested.
3 months ago in Feedback 1 Open

Base NPCs could extract Tier1-3 resources

I've moved my base to a Tier 3 map, hoping that my workers could extract resources corresponding to the map's tier, but they can only farm for Tier 1 resources. In my humble opinion, I'd like to be able to gather all resources depending on the Tie...
3 months ago in Feedback 0 Open

Plant boxes placed outside are debuffed with "EXPOSED" why?

WHy are the plant boxes debuffed with the "EXPOSED" trait? They should not be as the plant boxes make no sense indoors, AND were used just fine outdoors ebfore this "major" update that seems to have bugged or broken these and many augments.
10 months ago in Bugs 0 Open

Cavern Realm Suggestion - Repost RR Update

Greetings Devpeoples, This post is to supply a potential new Realm to travel through, a subterranean one called Caverns. To me, the lure of what lies beneath the earth in such a wonderful fantastical setting as Nightingale is immense. With the abi...
10 months ago in Feedback 1 Open

Paid DLC idea - culture packs

The base Culture Pack in the game should certainly be "Victorian England" and the original gaslamp vibe. So things like the Bhutan tileset are IMO completely out of place and should have been relegated to a DLC that is either a tileset or a cultur...
9 months ago in Feedback 1 Open