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Recruitable NPCs (Companions)

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Please add a list of historical figures and characters who appear in Nightingale

Hi devs, If there isn’t a list somewhere already of the historical figures and characters who appear in Nightingale, it would be fun to see online and in-game. It could be fun for this list in-game to appear as character bios that include real-wor...
2 months ago in Feedback 0 Open

Devs, have you considered adding Nikola Tesla as a POI/NPC?

Hi devs, I adore Nightingale so far and am really excited to see how it improves in the future. Based on Nightingale’s steampunk and Victorian era themes, not to mention the decade it appears to be set, have you guys considered adding Nikola Tesla...
2 months ago in Feedback 2 Open

Settler always on fire

My follower is on constantly making the on fire noise. even while not on fire.
2 months ago in Bugs 0 Open

Better gardening Ideas

Currently, gardening in the game is quite tedious and a bit time-consuming. I like having a gardening spot near my base to optimize my storage and food preparation, but each planter only accepts one seed. I don’t quite understand the difference wi...
9 months ago in Feedback 2 Open

I have 2 NPCs wandering around my base

After the patch I hired an NPC named Jack who was in the first realm. When I went through the portal to the next realm, I dismissed Jack and hired a different NPC. When I went back to my base, I found Jack wandering there pointlessly. I would like...
9 months ago in Bugs 4 Open

Multiple Companions/Automation

I will begin by saying the companion system that is I place is a perfect start point to begin from, when it’s working as intended it’s one of the most rewarding systems going being able to have an extra pair of hands. However the one downside is o...
9 months ago in Feedback 1 Open

Companions Ai while collecting

The companion AI seems a bit off when you have piles of resources apart from each other, the companion will pick up 1 from 1 pile, then walk over to the other pile, and pick 1 up, moving back and forth between the piles. Occasionally they will pic...
9 months ago in Feedback 1 Open

More efficient AI for recruitables

can we add some kind if area around the player that the AI won't pick up loot in, it's almost useless when you helper walks up to loot the ore you're mining and then just stands there because their now "waiting for you to interact" i want them to ...
9 months ago in Feedback 1 Open

Recruit inventory vanish

When bringing home items on my recruit and he enters my building (after completing Bastille of Intellect), items now vanish from their inventory. I have checked all bags and my own inventory and spent an hour running back and forward letting them ...
9 months ago in Bugs 3 Open

Just delete Repair and other T1 costs because of the workstations

Once you get it started, you can amass literally thousands of materials and Extract them into thousands of T1 Essence, making it pointless to go out and earn T1 Essence, and making T1 Essence pointless as a currency.
2 months ago in Feedback 0 Open