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Recruitable NPCs (Companions)

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Smarter AI

So frequently I'll enter my base and my recruited AI will walk right into the fireplace and catch fire. They don't die, it's just a little annoying because they just do it so often. Hunting issue with the recruited AI, I'll attack a pack of boars ...
6 days ago in Nightingale Bugs 0 Open

Followers - When player is down, ability to see if follower is alive and/or near

When a player is down and given the "Give Up" prompt, the player has no means to know if their follower is still active or stuck trying to reach them. Players should know if the follower is also down or if the follower is stuck. Simply being able ...
22 days ago in Nightingale Feedback 0 Open

Please prevent the companion from destroying our buildings

When I was in my camp, my companion(who stood outside) started to shoot at a boar who started to aggressively run around inside one of the buildings, and since he was standing outside, the bullets damaged that building and it's interior to the poi...
about 13 hours ago in Nightingale Feedback 0 Open

Companions should be restricted to areas the player is restricted to

If I am at the entry to an area I can't enter yet (the Herbarium, for example), I will often see my companion walking around inside. This seems silly and takes me out of the moment (i.e. ruins immersion). I have also had similar situations not inv...
about 17 hours ago in Nightingale Feedback 0 Open

Companion feature request: Calling them and sending them away (temporarily)

Hello Inflexion, hi all! Have you ever been in the situation where you desperately need that ressource your NPC companion is holding on to for you but they just wander around, going about their business, and you have to hunt them down just to get ...
about 1 month ago in Nightingale Feedback 3 Open

Followers sometimes won't pick up items after harvesting.

Follower's settings are set to allowed for harvesting and collecting resources. However, more often than not, despite their inventory not being anywhere close to full. they will harvest a resource like ore, stone, or trees but then not collect the...
4 days ago in Nightingale Bugs 0 Open

wolfs got into the house, recruit fought them and destroyed half the house

wolfs got into the house, my recruit fought them and in the process destroyed a good portion of the house along with tables and storage box4es filled with materials. when the fight was over i proceeded to gather up all the pieces and i'm noticing ...
13 days ago in Nightingale Bugs 1 Open

Request: NPCs add items to existing stacks rather than closest chest

I wish the NPCs would stack onto items that are already in chests and not just put them in the nearest chest to them
about 1 month ago in Nightingale Feedback 1 Open

Companion NPC's do not pick up minerals they Mine

Companion NPC's do not pick up the gem stones that they harvest from deposits. To Reproduce:Equip your companion with a Pick and finding a gem stone node (i.e. quartz, amber, etc.).Allow the Companion mine the node.Once the Node has broken , they ...
29 days ago in Nightingale Bugs 1 Open

Companion target locked

Doing Antiquarian quest. Inside the building my companion is locked to a target outside of buildong. I put his behaviour on "Attack: Not Allowed" and he follows me till I put him back on "Attack: Allowed". My companion runs all the way from bottom...
21 days ago in Nightingale Bugs 1 Open