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Controller Controls and UI

Some Feedback and Opinions About what I've seen so far having played for about an hour. (Planning on playing more). UI/UX: (11/16/2024) The Bottom UI in dialogue is a little awkward (not bad). It may either be because all the options are spaced ac...
8 months ago in Feedback 0 Open

Controller D-Pad Sensitivity Causing Combat Issues

I dont know if this is just a me issue... I use a controller on PC and find that the d-pad selection can lead to difficulty during encounters. For example, I may try to change my weapon by tapping Left D-pad, but I end up in Build mode because it ...
9 months ago in Feedback 0 Open

Add Cursor Lock

There is no form of cursor lock, mouse lock, window lock, or "Full-Screen" option in the Full-Screen modes. I have no way to lock my cursor to the Nightingale window and, as a streamer, I require multiple displays. This makes it nearly impossible ...
9 months ago in Feedback 0 Open

Dodge keybind

I find the dodge mechanic almost useless as in order to set up my keybinds in a way that is comfortable i have to shift pretty much everything around. I wonder if we could have te option to activate the dodge feature with a double tap of one of th...
9 months ago in Feedback 1 Open

I would like to continue my keyboard-based movement while the consumable wheel is open

If I need to refresh my buffs in combat, the way the consumable wheel stops me is hard to work with. I would like it if my keyboard could still move my character while I am mousing to the food I want to eat.
10 months ago in Feedback 0 Open

Autofill BEST Materials

It would be nice to have an "autofill best materials" option to make crafting a little bit more beginner-friendly. The option would simply auto-place the best ingredients for the type of item you're trying to craft. This could go along with a more...
10 months ago in Feedback 0 Open

Slow Look When Aiming

We need a feature and slider for slowing down the controller when aiming.
10 months ago in Feedback 0 Open

3rd Person options to help motion sickness.

Adding more camera options to third person would be very useful for people with motion sickness. I have a friend who suffers from motion sickness and although third person helps... The over the shoulder camera still makes him sick. He has played o...
10 months ago in Feedback 2 Open

Implement Climbing Down from Cliff Edge (w/ Rappelling)

Hello! I would love to be able to go to the edge of a ledge, perhaps with climbing picks equipped, and be able to start climbing down, rather than have to jump off and grapple to the wall. So a "climb down" feature as it were. Currently, it's eith...
10 months ago in Feedback 0 Open

First Person Camera Height

I've noticed the first-person camera height is roughly chest level, but the player character is the same height as the human NPCs. I want to adjust the height of my camera so I'm not constantly choosing to look up at NPCs' faces or level at their ...
10 months ago in Feedback 0 Open