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Guidebook should not lock character controls

On some occasions guidebook entrys are plopping up. These will then lock the character controls for a brief moment. Even when clicking in the top right corner it's a hindrance and can likely get the player killed. As this happened multiple times t...
7 months ago in Feedback 0 Open

Odd

Every interaction is annoying. Can't take all from chest without using mouse. Clicking a build item doesn't select it for building - you have to double-click or hit F (on screen controls don't say anything about double clicking). Building a workbe...
8 months ago in Feedback 0 Open

Keys binding for building

I was enjoying the game for a while, until the latest update came out and it has again HARDCODED keys for building menu. What point is in customizing controls, when some keys are not available? Sepcifically QRXCG? Now I'm going around the config a...
8 months ago in Feedback 0 Open

enemies moving too fast

deers, spiders, all kinds of enemies are just moving too fast. One second they are in front, the other in the back, and you have half HP, why? just make the movement normal, lower their speed by 50%
8 months ago in Feedback 0 Open

camera panning up

How do you stop the camera from continually panning up when moving. If there is no fix for this then i won't play this game. I play on pc with keyboard
8 months ago in Feedback 0 Open

Allow the realmwalker to select which hand to use for a one-handed weapon or tool.

When I create a one-handed tool or weapon, it is automatically assigned to either main hand or off hand. I think it would be a plus to the game if a player had the choice of assigning which hand a tool or weapon is assigned to. For instance, my sw...
9 months ago in Feedback 0 Open

Controller left-right hand logic... is not logical

Its more a question of ergonomy, but the choice that have been made are not logical : -the principal hand menu is visually on the left. the selection key is expressed on the left (the controller cross) -the secondary hand is visually on the right....
9 months ago in Feedback 0 Open

Missing Keybinds

Many actions are missing changeable key bind settings, which can cause problems. There are just too many to list, but here are a couple of examples: 1) You cannot change the "Dialogue History" key inside the conversation (default F, making it impo...
9 months ago in Feedback 0 Open

Mouse look sensetivity needs a slider

I've seen others commenting saying the mouse sensitivity is to fast for them, but I am the opposite. I play with a trackball and am prefer fast paced gameplay but its currently taking me three 'spins' to turn in a right angle, this makes just runn...
9 months ago in Feedback 0 Open

Controller Controls and UI

Some Feedback and Opinions About what I've seen so far having played for about an hour. (Planning on playing more). UI/UX: (11/16/2024) The Bottom UI in dialogue is a little awkward (not bad). It may either be because all the options are spaced ac...
9 months ago in Feedback 0 Open