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Combat

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Having a fair bit of difficulty in melee/ranged combat in Welkin's Reach

I'm playing on Champion difficulty. On this difficulty, no matter my gear upgrades, most enemies can kill me in ~2-3 hits and it takes me 10-15 hits to take them down. In Sylvan's Cradle, I found I ditched blocking in favour of kiting + bow + head...
10 months ago in Feedback 3 Open

Sheliak's Yoke fight

Another really grindy and thus supremely unfun boss fight. Running around, hoping for a small chance at an even smaller damage window does not make for a good or engaging fight. For a second I figured the pillars were relevant in some way. Turns o...
10 months ago in Feedback 0 Open

Combat Thoughts

Early game Combat felt great and that was one of the major "Wow Moments" for me when I started playing back on the original release. Melee hits had a fun 'thwack' to it and enemies showed that my effords mattered, they staggered or tripped and hit...
10 months ago in Feedback 1 Open

Longbow targetting off visually

When using the longbow, you can fire normally or right click to zoom right? So whith the right click, the targetting crosshair "disappears" and you use what I'm guessing is the bow sight. No issues here - my problem is with normal targetting - the...
10 months ago in Feedback 0 Open

Stone Marbles for the Slingbow.

I would like to see the stone marble returned for the slingbow, I enjoyed the slingbow from the legacy version it was a nice change from the usual crossbow/longbow you see in most survival games but the removal of the stone marble is disappointing...
10 months ago in Feedback 2 Open

gear swap

I think it would be a nice option to be able to due a quick gear swap during runs (Boss Rush) if you want to play different roles for different bosses. Just a click of a button to switch your gear so your not holding everyone up to switch gear.
5 months ago in Feedback 0 Open

New Offhand Item Ideas

Just plugging a handful of ideas for new offhand items. Shield: Just a means of blocking with one handed items that usually resort to parrying or something else entirely. Hold offhand button to block; has a more efficient block meter than two hand...
6 months ago in Feedback 0 Open

More Combat Value For Offhand Tools

With the umbrella glider being such a crucial tool for navigation and environmental protection, it's hard to keep it out of my offhand bar- but it really stings to have it there mid-fight. To mitigate this, I think adding an umbrella dodge and att...
6 months ago in Feedback 0 Open

Defense Sucks

the defense missions are impossible, the machine breaks after a single hit from any monster and i cant prevent the mobs from getting to it with building/barricades even with repairing them. the machine breaks too easily pls buff
6 months ago in Feedback 0 Open

Endgame lacks depth and difficulty

I would like to see some serious and interesting end game content where progression is based on skill and not that much on gear. However if there are multiple difficulties available for it (so everyone can experience it) the loot/reward should dif...
6 months ago in Feedback 0 Open