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Combat

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Having a fair bit of difficulty in melee/ranged combat in Welkin's Reach

I'm playing on Champion difficulty. On this difficulty, no matter my gear upgrades, most enemies can kill me in ~2-3 hits and it takes me 10-15 hits to take them down. In Sylvan's Cradle, I found I ditched blocking in favour of kiting + bow + head...
11 months ago in Feedback 3 Open

Sheliak's Yoke fight

Another really grindy and thus supremely unfun boss fight. Running around, hoping for a small chance at an even smaller damage window does not make for a good or engaging fight. For a second I figured the pillars were relevant in some way. Turns o...
12 months ago in Feedback 0 Open

Combat Thoughts

Early game Combat felt great and that was one of the major "Wow Moments" for me when I started playing back on the original release. Melee hits had a fun 'thwack' to it and enemies showed that my effords mattered, they staggered or tripped and hit...
12 months ago in Feedback 1 Open

Longbow targetting off visually

When using the longbow, you can fire normally or right click to zoom right? So whith the right click, the targetting crosshair "disappears" and you use what I'm guessing is the bow sight. No issues here - my problem is with normal targetting - the...
12 months ago in Feedback 0 Open

Stone Marbles for the Slingbow.

I would like to see the stone marble returned for the slingbow, I enjoyed the slingbow from the legacy version it was a nice change from the usual crossbow/longbow you see in most survival games but the removal of the stone marble is disappointing...
12 months ago in Feedback 2 Open

Improve Shockwave Spell

I think the shockwave spell should send enemies flying on impact - i was fully expecting this to be the case and was disappointed when it didn't happen. It would be best if how far the enemies were knocked back was related to their size, so bound ...
6 months ago in Feedback 0 Open

Add Separate Keybind for "Cast"

I've seen a few other kinda-sorta similar posts, but none as straightforard as the title of this one. Currently, "reload" and "cast" share the same keybind (default R). This makes enchanting ranged weapons like rifles to also use enchantments (at ...
6 months ago in Feedback 1 Open

New Weapons Examples Ideas

Katanas since we have pagoda tileset, 2 hand weapon, quite similar to swords but with a different attack pattern animation and a little bit more dmg since its a 2 hand weapon, same parry mechanic for secondary action.Tier 1, wood katana, t2 simple...
6 months ago in Feedback 0 Open

gear swap

I think it would be a nice option to be able to due a quick gear swap during runs (Boss Rush) if you want to play different roles for different bosses. Just a click of a button to switch your gear so your not holding everyone up to switch gear.
7 months ago in Feedback 0 Open

New Offhand Item Ideas

Just plugging a handful of ideas for new offhand items. Shield: Just a means of blocking with one handed items that usually resort to parrying or something else entirely. Hold offhand button to block; has a more efficient block meter than two hand...
7 months ago in Feedback 0 Open