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Weekly release of features

Can we get new... something (anything!) released on a weekly schedule similar to other Early-Access games (e.g., Icarus) to help attract and retain new and returning players? At this point in the game, the gameplay gets stale, and there are no add...
9 months ago in Feedback 0 Open

damage to structures

Id like to request a change to the way structures are damaged. If a player made structure is destroyed by combat or environmental damage, it should leave behind its imprint as if it were placed but not buit so it can simply be rebuilt. THis would ...
9 months ago in Feedback 0 Open

Controller left-right hand logic... is not logical

Its more a question of ergonomy, but the choice that have been made are not logical : -the principal hand menu is visually on the left. the selection key is expressed on the left (the controller cross) -the secondary hand is visually on the right....
9 months ago in Feedback 0 Open

Spell of Weakening (Or Some Mechanic Like It)

This applies to all modes, but a spell that causes an entity to receive crit damage on body shots and gain extra crit damage if a weakpoint is hit. I'm mostly thinking about Yex at the moment since it has none, but otherwise I think that a spell t...
9 months ago in Feedback 0 Open

Still only one warrior melee weapon?

Hello, we have 30 (?) range weapons. 10 (?) Weapons that I would call, "close range" or "quick melee weapons", for example a knife. I would add some "Tool weapons" like a pickaxe in this category too. We can add for example fireballs to any weapon...
9 months ago in Feedback 0 Open

Sekhmet Bodd Fight is ace!

I just wanted to say that the Sekhmet Bossfight was brilliant! I've been gaming sionce the mid '90's and playing Nightingale singce the 2nd? closed Beta. The Sekhmet Bossfight had me on a ride of confused, to almost frustrated, to a quick shout of...
9 months ago in Feedback 0 Open

Dual Wield

Being able to dual Wield one handed guns could be awesome, just make them able to add to 8,9,0
10 months ago in Feedback 1 Open

T5 Material Acquistition Hitboxes

I recently hit endgame and crafted a GS 100 Axepick to harvest T5 materials from points of interest. However, some of the harvestable nodes are really tricky to get, requiring aiming your cursor near where the tool swing will land rather than dire...
10 months ago in Feedback 0 Open

Accessibility option to disable "strike bounce"

Does the game have the ability to disable the strike bounce animation (and any other bounce animations)? Without this, I cannot buy the game.
10 months ago in Feedback 0 Open

Controller D-Pad Sensitivity Causing Combat Issues

I dont know if this is just a me issue... I use a controller on PC and find that the d-pad selection can lead to difficulty during encounters. For example, I may try to change my weapon by tapping Left D-pad, but I end up in Build mode because it ...
10 months ago in Feedback 0 Open