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Combat

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Recruit combat settings let it take the initiative too much

They can detect and charge after enemies one floor down. I don't even know where they went unless I open my map. If they went downstairs I sometimes don't even know how and have to find the route myself. I could set them to no-combat but when enem...
2 months ago in Feedback 0 Open

Magic weapon tools

I would like to suggest a dedicated spell tool. Instead of placing spells in ordinary tools and guns, a dedicated tool for that job would solve the control issues currently existing in the game. As it stands, my impression is that fireballs are cu...
2 months ago in Feedback 1 Open

Casting animation removes bonus stats from off hand while casting with a one handed weapon,

i made an umbrella for my off hand with increased magic power, i use a sickle for my main hand, when i enter the casting animation i lose all stats from my umbrella. once the animation is over i get the stats back, but the animation takes long eno...
2 months ago in Bugs 0 Open

Switching between spells doesn´t work half the time

For example on my axepick I have oberon´s bounty, recovery and illumination. Usually I use axepick for healing during combat but not for melee. So I chop some wood with oberon on and combat starts and I try to switch to Recovery. Instead of select...
2 months ago in Bugs 1 Open

Sluggish combat animation

Combat animation is sluggish to say the least. Too little frames in animation to actually make the combat feel smooth. For example when you are fighting a bear their movement is laggy: they maw you and lower their head (I have bow ready to make a ...
2 months ago in Feedback 0 Open

Having a fair bit of difficulty in melee/ranged combat in Welkin's Reach

I'm playing on Champion difficulty. On this difficulty, no matter my gear upgrades, most enemies can kill me in ~2-3 hits and it takes me 10-15 hits to take them down. In Sylvan's Cradle, I found I ditched blocking in favour of kiting + bow + head...
2 months ago in Feedback 3 Open

Sheliak's Yoke fight

Another really grindy and thus supremely unfun boss fight. Running around, hoping for a small chance at an even smaller damage window does not make for a good or engaging fight. For a second I figured the pillars were relevant in some way. Turns o...
2 months ago in Feedback 0 Open

Charm of the Kusarigama does not 'proc' consistently

I made the (newly implemented) charm of the kusarigama to try out for some fun. At first, it seemed like the charm was not working at all as there was no change in damage, and while other charms had status buffs appearing, this one didn't seem to....
2 months ago in Bugs 1 Open

Missing aim assist for controller players

There is no aim assist system for firearms for controller players! It's a big disadvantage for controller players versus keyboard mouse players.
2 months ago in Bugs 0 Open

Combat Thoughts

Early game Combat felt great and that was one of the major "Wow Moments" for me when I started playing back on the original release. Melee hits had a fun 'thwack' to it and enemies showed that my effords mattered, they staggered or tripped and hit...
2 months ago in Feedback 1 Open