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Combat

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Magick Ammunition underpowered

Magick ammo damage/time is too low. Even with a full magic build the damage is insignificant largely. Magick ammo seems to be primarily useful only for overcoming resistances regardless of whether the player uses a full magick or full range build,...
3 months ago in Feedback 2 Open

Reload Canceled if Player Stops ADSing

While using the Refined Bolt Action Rifle, I've found that if I reload while ADSing, canceling/stopping the ADS will cause the reload to cease, causing annoyance, increased time spent reloading, and occasional death.
about 1 month ago in Bugs 0 Open

Map names are all the same

When you open your map all co-op team members names are the same.
4 months ago in Bugs 0 Open

Repairing ALL items

If I am repairing ALL items, PLEASE repair all items of my companion as well. It seems silly to transfer their items to my backpack, then repair all, then transfer them back, then have them equip the items.
2 months ago in Feedback 1 Open

Enhanced unarmed combat

I'd love to see enhanced unarmed combat. The current setup relies on charms, and it isn't viable for the pushing the current endgame (Boss Rush). The combat effectiveness gap between unarmed and melee boils down to not having a weapon. (or the col...
about 1 month ago in Feedback 1 Open

Ground Targeting for thrown items and spells

Id like to see a ground targeting reticule and possibly a trajectory marker that moves with you as you prepare to throw something like a grenade or a spell. Possibly also an AOE marker. It can be dificult to detect where these things will land and...
2 months ago in Feedback 0 Open

magic is /can be clunky

so as the title said magic is clunky 1 its one cast at a time (so you cast arborist shield then try cast anything else nope why it feels bad like why bother for most offensive magic if i can only use 1 il just cast shield and shoot shit or you kno...
4 months ago in Feedback 2 Open

Weekly release of features

Can we get new... something (anything!) released on a weekly schedule similar to other Early-Access games (e.g., Icarus) to help attract and retain new and returning players? At this point in the game, the gameplay gets stale, and there are no add...
about 1 month ago in Feedback 0 Open

Blood Moon & Maleficiate Minor Realm Cards Have Mismatched Texts & Effects

Greetings Devpeoples, The Minor Realm Cards Blood Moon and Maleficiate have had an issue pre-dated v0.5 where the cards texts and actual effects were effectively mismatched. It appears that this remains the case, which is causing some confusion wi...
4 months ago in Bugs 0 Open

Magic weapon tools

I would like to suggest a dedicated spell tool. Instead of placing spells in ordinary tools and guns, a dedicated tool for that job would solve the control issues currently existing in the game. As it stands, my impression is that fireballs are cu...
4 months ago in Feedback 2 Open