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Add Target/Enemy Lock option.

Please add an option for target lock in this game. It would be great for controller users and very useful during boss fights. When fighting the boss in Welkins Reach how cool would it have been if we could have locked on the boss while in mid air ...
10 months ago in Feedback 1 Open

Bramble Wall Enchantment Feedback

Greetings Devpeoples, This post is to provide feedback in regards to the late game enchantment Bramble Wall. As of current, this enchantment sees very little use, with the extremely small area, low damage, very late access, and honestly very narro...
11 months ago in Feedback 1 Open

Mouse Wheel Changes Tools - No Option to Opt Out in Keybinds

The Mouse Wheel rotating between tools is terrible for me. There appears to be no way to opt out of this. I am 62, with arthritic hands, and I find myself inadvertently tapping / rolling the mouse wheel in the middle of most fights, then struggle ...
11 months ago in Feedback 1 Open

Blastminer's Trap needs work

Blastminer's Trap currently requires creatures to walk almost exactly over its center to trigger, making it too difficult to use effectively. It also doesn't do significant enough damage compared to other spells; it appeared one shot did about the...
11 months ago in Feedback 0 Open

Compagnion AI doesn't follow when ennemies

The recruits that travel with us, you give them the order to follow and Attack too, it works for Follow to a degree. The problem is that, when you get near a structure with ennemies it goes completely crazy attack mode and leaves you. And I wish i...
11 months ago in Feedback 1 Open

Arena Realm Suggestion - Community Theorycraft Project - Repost RR Update

Greetings Devpeoples, This post is part of the Community Theorycraft Project. Something where multiple members of the community gather together to discuss existing and potential new additions to the different elements of this wonderful game. Thing...
11 months ago in Feedback 1 Open

Recruit combat settings let it take the initiative too much

They can detect and charge after enemies one floor down. I don't even know where they went unless I open my map. If they went downstairs I sometimes don't even know how and have to find the route myself. I could set them to no-combat but when enem...
11 months ago in Feedback 0 Open

Improve Shockwave Spell

I think the shockwave spell should send enemies flying on impact - i was fully expecting this to be the case and was disappointed when it didn't happen. It would be best if how far the enemies were knocked back was related to their size, so bound ...
6 months ago in Feedback 0 Open

Sluggish combat animation

Combat animation is sluggish to say the least. Too little frames in animation to actually make the combat feel smooth. For example when you are fighting a bear their movement is laggy: they maw you and lower their head (I have bow ready to make a ...
11 months ago in Feedback 0 Open

Having a fair bit of difficulty in melee/ranged combat in Welkin's Reach

I'm playing on Champion difficulty. On this difficulty, no matter my gear upgrades, most enemies can kill me in ~2-3 hits and it takes me 10-15 hits to take them down. In Sylvan's Cradle, I found I ditched blocking in favour of kiting + bow + head...
11 months ago in Feedback 3 Open