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v0.5.1. Extract Essence - 1 stone, 1 wood = 10 T1 Essence

Although 0.5.1 modified the Extraction rate for Arrows, Extract Essence still gives too much T1. 1 stone + 1 wood = 1 Simple Wood Axe = 10 T1 Essence. This is half the rate of Arrows but still too much. Recommendation https://gq-game-mods.blogspot...
about 2 months ago in Feedback 0 Open

Essence Wisp exploit

The essence wisps can be killed like any other enemy. When they reach 0hp a few things happen: the cloud of wisps immediatly drop some essence, they begin an animation where they swarm around eachother, and they fade out to transparency.Notably th...
about 2 months ago in Bugs 0 Open

Empyrean Observatory, Welkins reach, agility

I was able to get into the observatory very quickly using the bounce pads and window, immediately finding a fae chest and book page making me think I wasn't meant to get in that way? don't know if it is a bug or not but thought I'd say something j...
about 2 months ago in Bugs 0 Open

The cost to repair tools and clothing is ridiculously cheap...

The cost to repair tools and clothing is ridiculously cheap, so cheap that it makes the equipment practically infinite. Moreover, the crafting bench becomes totally obsolete since there's no need to constantly craft tools, unless it's for a recrui...
about 2 months ago in Feedback 1 Open

My suggestion after 20 hours gameplay

First of all, I want to congratulate the entire team for this fantastic game. The idea is amazing, with great mechanics and a very original storyline. I just finished the Suspension Dimension and would like to share my experience and suggest a few...
about 2 months ago in Feedback 0 Open

Night never ends

The card is "greenhouse" and I try sleeping till dawn or noon (no effect). The bound hordes still spawn in the middle of day making me think the game is actually in the night time. Has happened with a alot of cards that lock the game in day time.
about 2 months ago in Bugs 1 Open

God mode / World settings or similar

Can we have a God Mode option somewhere to enable us to gather and build with any risk. Ideally I’d like a slider to control player incoming damage, player outgoing damage, turn on/off hunger, NPC incoming damage, NPC outgoing damage, etc. Or even...
about 2 months ago in Feedback 0 Open