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X axis rotation for building tiles

It would be great to have the ability to rotate building tile pieces horizontally to open up more complicated building options. Thanks!
8 months ago in Feedback 0 Open

We need inverted half gables

To help with making more complex and creative buildings that require more complex rooflines, we really could use inverted half gables. See picture for reference on places it would be useful. With the use of inverted half gables, I could fill in th...
8 months ago in Feedback 0 Open

Cham for Balanced Spell-Stacking and Spell-Tagging

With magic being difficult to balance, I feel like it would be beneficial for magic focused builds to reward this playstyle with a new charm. That charm could allow to stack one additional power, for as long as the tool is held. (Make the charm on...
6 months ago in Feedback 0 Open

Beautiful furniture assets, only to stare at longingly, not to use

I fully get that things are still in development, but as someone who thinks this game is beautiful and wants to be able to go ham in the decor department, it's so frustrating to go to story areas and see all of these gorgeous, finished assets that...
6 months ago in Feedback 1 Open

Q Dial Item Labels

It would be helpful to have labels show up when you hold the Q dial open. It is hard to know what the dial is pointing on just by the icon. Seeing the name as well would be helpful so I know what I'm consuming.
8 months ago in Feedback 1 Open

Make online event unlocks account-wide so they can be accessed in offline play

This way, offline players can make dedicated online characters just to do evens then return to offline play if they prefer.
8 months ago in Feedback 1 Open

Procedural generation done right

Greetings!I wish to correct my post from yesterday where i was lamenting the loss of procedural generation.I realized that infact the proc gen was still there but it was still incredibly stunted.I am a big fan of No mans sky and have seen what wor...
about 1 month ago in Feedback 0 Open

Restore blueprint rewards for exploration

Something that the game Once Human has which encouraged exploration, even though the locations were basically cut and paste, was that each of the bigger locations had a specific gear blueprint you could obtain. There was something similar in early...
about 1 month ago in Feedback 0 Open

Gardening Workstation

Have a "gardening" / "agriculture" workstation. Up to 4 seeds can be simultaneously grown. Worker takes seeds from storage, starting with seeds with the lowest amount, and continuously grows, waters, and harvests the crop, adjusted for cards and r...
about 1 month ago in Feedback 0 Open

Stronger defensive structures needed.

We need stronger defensive structures for base defense in the higher tier realms. In an ascended realm, even on balanced difficulty, a Bound Knight can one shot a log barricade or a stone wall. We need to be able to build stuff that will give us b...
3 months ago in Feedback 2 Open