For example, the Mistberry plant is minorly luminescent. If you give it an environmental glow effect, both soft and dim, it could really provide some serious immersion (and more importantly, vibes) when planted indoors.
It would be nice if the AI for the survivors kept them close to you. I've had multiple occasions where I need to take a quick break to heal or restore my items and my survivor has already run down the stairs to trigger a fight. Having the option f...
Upgrade Existing Tier craft stations to the Next Tier
Instead of having to create a whole new crafting station for Tier 2, while the player already has a Tier 1 crafting station, it would be very useful to add to the T1 crafting station to upgrade it to T2. Example:Player approaches T1 station, Enter...
With POIs rapidly appearing, valuable resources in clusters, and Legendary creatures Marked on Map, There is limited value to exploring new realms
I find this to be somewhat true even with the story realms. I don't feel like I have to explore much at all to find valuable resources because the fibers and wood I need from a certain biome are found in easy-to locate clusters. I wish I had to wo...
The ability to reposition entire buildings and their furniture would be really nice for upgrading your base. I'd like to repurpose my first house as a workshop but it sits where I'd like the new house to go. A game with a similar feature is Palia....
It would be nice if we could have a window pop up to compare new items to existing items.
For example, if you're crafting a new umbrella, I'd like to see the stats and mats of the old umbrella side by side with the new.
Same for the backpack/i...
I've moved my base to a Tier 3 map, hoping that my workers could extract resources corresponding to the map's tier, but they can only farm for Tier 1 resources. In my humble opinion, I'd like to be able to gather all resources depending on the Tie...